Solaris vs Armanz the Magnificent

Overall comparison

HERO Fraction Element Type Rarity Aura
Solaris The Sacred Order Force Attack Rare -
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Solaris 60 6 13545 1244 881 92 15 57 30 0
Armanz the Magnificent 60 6 19320 +5775 1167 -77 1123 +242 108 +16 15 50 -7 30 20 +20

Skills comparison

Solaris

Cleansing Light

Formula: 3.8*ATK
Attacks 1 enemy. Has a 30% chance of removing one random buff from the target.

Solar Shield

Formula: 5.7*ATK
Attacks 1 enemy. Places a [Shield] buff on this Champion equal to 20% of the damage inflicted for 2 turns.
Cooldown: 4

Blinding Bash

Formula: 6.4*ATK
Attacks 1 enemy. Has a 75% chance of placing a [Stun] debuff for 1 turn.
Cooldown: 5
-
Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.