Spikehead vs Geomancer

Overall comparison

HERO Fraction Element Type Rarity Aura
Spikehead Orcs Magic Attack Rare Defence 30%
Place: Arena
Geomancer Dwarves Force Attack Epic HP 25%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Spikehead 60 6 11895 1465 771 102 15 50 40 0
Geomancer 60 6 15525 +3630 1343 -122 925 +154 94 -8 15 60 +10 30 -10 0

Skills comparison

Spikehead

Stomp

Formula: 1.5*ATK
Attacks 1 enemy 2 times.

Battle Cry

Places a 15% [Increase C. RATE] buff and a 50% [Increase ATK] buff on this Champion for 2 turns.
Cooldown: 4

Rip

Formula: 1.4*ATK
Attacks 1 enemy 3 times. Has an extra 20% chance of inflicting a critical hit.
Cooldown: 5
-
Geomancer

Tremor Staff

Formula: 2.4*ATK
Attacks all enemies. Has a 30% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Creeping Petrify

Formula: 6*ATK
Formula: 6*ATK
Removes all buffs from a target enemy, then attacks them. Steals all buffs instead if the target is under a [HP Burn] debuff placed by this Champion. Reduces the cooldown of Quicksand Grasp by 2 turns if the target is killed by this Skill while under a [HP Burn] debuff placed by this Champion.
Cooldown: 4

Quicksand Grasp

Formula: MAX_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Fully depletes the target’s Turn Meter. Fills this Champion’s Turn Meter by the amount the target loses. Has a 75% chance of placing a [HP Burn] and a 25% [Weaken] debuff on the target for 3 turns.
Cooldown: 5

Stoneguard [P]

Formula: -0.15*DMG_MUL
Formula: DMG_MUL/0.85*0.15
Formula: -0.3*DMG_MUL
Formula: DMG_MUL/0.7*0.3
Formula: 0.03*TRG_HP
Formula: 0.03*TRG_HP
Decreases the damage all allies receive by 15% and deflects that damage onto each enemy under a [HP Burn] debuff placed by this Champion. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Whenever this Champion is attacked, deflects 30% of the damage instead. When deflecting damage, on each enemy hit, has a 30% chance of dealing additional damage equal to 3% of the target's MAX HP.