Tagoar vs Theodosia the Disgraced

Overall comparison

HERO Fraction Element Type Rarity Aura
Tagoar Orcs Magic Support Epic HP 25%
Place: All battles
Theodosia the Disgraced Undead Hordes Force Support Mythical Speed 25%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Tagoar 60 6 18165 1145 947 105 15 50 30 0
Theodosia the Disgraced 60 6 22470 +4305 925 -220 1432 +485 115 +10 15 50 50 +20 0

Skills comparison

Tagoar

Da Magic Stick

Formula: 1.8*ATK
Attacks 1 enemy 2 times. Places a 60% [Increase DEF] buff for 2 turns on the ally with the lowest current HP.

Charge Cant

Formula: 3.7*ATK
Formula: 0.15*HP
Attacks all enemies. Places a 30% [Increase SPD] buff on all allies for 2 turns, then heals all allies by 15% of this Champion’s MAX HP.
Cooldown: 5

Rise And Fight

Formula: 0.3*TRG_HP
Revives all dead allies with 30% HP. Also places a [Shield] buff on all allies for 2 turns equal to 20% of this Champion’s MAX HP.
Cooldown: 7

Aid the Feeble [P]

Formula: -0.1*DMG_MUL
Decreases the damage received by allies with 50% HP or less by 10%.
-
Theodosia the Disgraced

Serpentia's Storm

Formula: 0.27*HP
Formula: 0.05*HP
Formula: ((0.05*aliveAlliesCount)+(0.025*aliveEnemiesCount))*MAX_STAMINA
Attacks 1 enemy. Heals all allies by 5% of this Champion’s MAX HP. Fills this Champion’s Turn Meter by 5% per each alive ally, and by an additional 2.5% per each alive enemy.

Deranged Fortitude

Removes all debuffs from all allies, then places a [Perfect Veil] buff on all allies, except this Champion, for 2 turns. Places a [Stone Skin] buff on this Champion for 1 turn.
Cooldown: 4

Unnatural Regeneration

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives all dead allies with 50% HP and 50% Turn Meter. Places an [Unkillable] buff on all allies for 2 turns.
Cooldown: 6

Metamorph

Formula: 1
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Cooldown: 4

Heinous Protection [P]

Formula: HeroCounterWithId(1)+1
Formula: HeroCounterWithId(1)*0
Formula: -DMG_MUL*((1-REL_TRG_HP_PERC)/2)
Every 7 turns, equalizes the HP of all allies. The HP levels of all allies will be brought to the average HP level of the team. Allies will receive 1% less damage for every 2% of HP lost (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.