Teshada vs Armanz the Magnificent

Overall comparison

HERO Fraction Element Type Rarity Aura
Teshada Barbarians Force Defence Epic Speed 20%
Place: Crypts
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Teshada 60 6 16350 826 1387 96 15 50 45 0
Armanz the Magnificent 60 6 19320 +2970 1167 +341 1123 -264 108 +12 15 50 30 -15 20 +20

Skills comparison

Teshada

Savage Fury

Formula: 3.4*DEF
Attacks 1 enemy. Has a 50% chance of placing a 60% [Increase DEF] buff on this Champion for 2 turns.

Maximum Carnage

Formula: 2*DEF
Attacks 3 times at random. Each hit has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Cooldown: 4

Spirit Appeasement

Formula: 0.4*HP
Formula: 0.4*MAX_STAMINA
Formula: 0.15*TRG_HP
Revives an ally with 40% HP and 40% Turn Meter, then heals all allies by 15% of their MAX HP.
Cooldown: 3
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Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.