Thralia, She Who Stands vs Masahiro the Bell Monk

Overall comparison

HERO Fraction Element Type Rarity Aura
Thralia, She Who Stands Dwarves Magic HP Legendary HP 40%
Place: All battles
Masahiro the Bell Monk Shadowkin Force HP Legendary Speed 25%
Place: All battles
Element: Force

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Thralia, She Who Stands 60 6 22800 760 1299 99 15 63 40 0
Masahiro the Bell Monk 60 6 24450 +1650 782 +22 1167 -132 109 +10 15 50 -13 30 -10 20 +20

Skills comparison

Thralia, She Who Stands

Crystalline Fury

Formula: 0.25*HP
Formula: -(TRG_DSTR_HP/(TRG_HP+TRG_DSTR_HP))
Attacks 1 enemy. Will ignore [Shield] buffs, as well as 1% of the target’s DEF for every 1% of the target’s destroyed MAX HP. Resets the cooldown of the Stand With Me! skill if this attack kills an enemy.

Stand With Me!

Formula: 0.15*HP
Formula: -(TRG_DSTR_HP/(TRG_HP+TRG_DSTR_HP))
Attacks all enemies 2 times. Each hit will ignore [Unkillable] buffs, as well as 15% of each target’s DEF. Will ignore an additional 1% of each target’s DEF for every 1% of their destroyed MAX HP. Resets the cooldown of the Unflinching Bulwark skill if this attack kills an enemy.
Cooldown: 4

Unflinching Bulwark

Formula: -1*relationDamageDefenceModifier
[Active Effect] Places a 30% [Increase C. RATE] buff, a 30% [Increase C. DMG] buff, and a [Shield] buff on this Champion for 3 turns. The value of the [Shield] is equal to 30% of this Champion's MAX HP. Then grants an Extra Turn. [Passive Effect] This Champion is immune to Ignore DEF effects used against them while they are under a [Shield] buff placed by this skill.
Cooldown: 6

For Runegarden! [P]

Formula: 0.025*REL_TRG_B_HP
Formula: 0.025*REL_TRG_B_HP
Formula: 0.05*TRG_B_HP
Formula: 0.025*TRG_B_HP
Formula: TRG_DSTR_HP/(TRG_HP+TRG_DSTR_HP)*DMG_MUL
Formula: HeroCounterWithId(1)+1
Formula: HeroCounterWithId(2)+1
Formula: (0.05*B_HP*HeroCounterWithId(1))+(0.025*B_HP*HeroCounterWithId(2))
Whenever this Champion attacks, destroys the target’s MAX HP by 2.5%. Whenever this Champion is attacked, destroys the attacker’s MAX HP by 5% (2.5% for Bosses). Stacks up to 50% (25% for Bosses). Whenever this Champion attacks, increases this Champion’s MAX HP by 2.5%. Whenever this Champion is attacked, increases this Champion’s MAX HP by 5%. Stacks up to 50%. This Champion deals 1% more damage for every 1% of the target’s destroyed MAX HP.
Masahiro the Bell Monk

Ring Of Dissonance

Formula: 0.15*HP
Attacks all enemies. Has a 50% chance of placing a 30% [Decrease C. RATE] debuff for 1 turn.

Redemptive Fervor

Formula: 0.35*HP
Formula: 0.25*HP
Attacks 1 enemy. Before attacking, has a 75% chance of transferring all debuffs from all allies to the target. Heals all allies by 25% of this Champion’s MAX HP and places a 25% [Strengthen] buff on all allies for 2 turns.
Cooldown: 4

Humble Savior

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Formula: 0.25*HP
Attacks all enemies. Before attacking, revives all dead allies with 50% HP and 50% Turn Meter. This skill can be used even if there are no dead allies. Has a 75% chance of placing a [Stun] debuff for 1 turn and a [Block Buffs] debuff for 2 turns. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Block Buffs] debuff for 2 turns instead, if the target is a Boss.
Cooldown: 5

For My Sins [P]

Formula: -0.01*DMG_MUL*TargetCounterWithId(Skill105204Turns_Counter)
Formula: TargetCounterWithId(Skill105204Turns_Counter)+1
Formula: 0
Formula: 0
Formula: TargetCounterWithId(Skill105204Immune_Counter)+1
Formula: 0
Formula: 0
Formula: 0
All allies receive 1% less damage for each turn taken by enemies and allies while they remain alive (stacks up to 15%). Each Champion’s damage reduction resets when they die, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Allies revived by this Champion are immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], and [Petrification] debuffs until the start of their turn. Resets when the revived ally takes their turn, is killed, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.