Tormentor vs Narma the Returned

Overall comparison

HERO Fraction Element Type Rarity
Tormentor Demonspawn Magic Attack Rare
Narma the Returned Knight Revenant Magic Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Tormentor 60 6 13875 1156 947 96 15 57 30 0
Narma the Returned 60 6 19815 +5940 1002 -154 1255 +308 105 +9 15 50 -7 30 20 +20

Skills comparison

Tormentor

Endless Agonies

Formula: 3.7*ATK
Formula: 3.7*ATK
Attacks 1 enemy. Places an extra hit if this attack is critical. The extra hit is always a normal hit.

Infernal Miasma

Formula: 3.3*ATK
Attacks 2 times at random. Each hit has a 50% chance of placing a 25% [Decrease ACC] debuff.
Cooldown: 4

Creeping Doom

Formula: 3.5*ATK
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a [Block Buffs] debuff for 2 turns. Places a [Stun] debuff for 1 turn if the target is under a [Block Buffs] debuff.
Cooldown: 4
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Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: 0.25*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.
Cooldown: 5

Caustic Rebuttal [P]

Formula: (EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)<5)*(-0.05*DMG_MUL)*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)+(EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)>=5)*(-0.25*DMG_MUL)
Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.