Vasal of the Seal vs Masahiro the Bell Monk

Overall comparison

HERO Fraction Element Type Rarity Aura
Vasal of the Seal Demonspawn Force HP Legendary HP 33%
Place: All battles
Masahiro the Bell Monk Shadowkin Force HP Legendary Speed 25%
Place: All battles
Element: Force

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Vasal of the Seal 60 6 21315 870 1288 98 15 50 40 20
Masahiro the Bell Monk 60 6 24450 +3135 782 -88 1167 -121 109 +11 15 50 30 -10 20

Skills comparison

Vasal of the Seal

Abyssal Seal

Formula: 0.25*HP
Attacks 1 enemy. Places a [HP Burn] debuff on the target for 2 turns if they are under a [True Fear] debuff or a [Decrease ATK] debuff. Also places a [Shield] buff on this Champion for 2 turns equal to 10% of their MAX HP.

Infernal Darkness

Formula: 0.27*HP
Attacks all enemies. Has a 75% chance of placing a [True Fear] debuff and a 50% [Decrease ATK] debuff for 2 turns.
Cooldown: 5

Daemon Possession

Balances the HP of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP. After balancing HP, grants an Extra Turn.
Cooldown: 6

Legion of Doom [P]

Formula: -0.2*DMG_MUL
Formula: 0.2*DMG_MUL
Receives 20% less damage from Champions from the Banner Lord, High Elf, and Sacred Order Factions. If there are 2 or more Demonspawn Champions on the team alongside this Champion, increases the C. DMG of all Demonspawn Champions on the team by 20%. [C. DMG increase only works when this Champion is alive.]
Masahiro the Bell Monk

Ring Of Dissonance

Formula: 0.15*HP
Attacks all enemies. Has a 50% chance of placing a 30% [Decrease C. RATE] debuff for 1 turn.

Redemptive Fervor

Formula: 0.35*HP
Formula: 0.25*HP
Attacks 1 enemy. Before attacking, has a 75% chance of transferring all debuffs from all allies to the target. Heals all allies by 25% of this Champion’s MAX HP and places a 25% [Strengthen] buff on all allies for 2 turns.
Cooldown: 4

Humble Savior

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Formula: 0.25*HP
Attacks all enemies. Before attacking, revives all dead allies with 50% HP and 50% Turn Meter. This skill can be used even if there are no dead allies. Has a 75% chance of placing a [Stun] debuff for 1 turn and a [Block Buffs] debuff for 2 turns. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Block Buffs] debuff for 2 turns instead, if the target is a Boss.
Cooldown: 5

For My Sins [P]

Formula: -0.01*DMG_MUL*TargetCounterWithId(Skill105204Turns_Counter)
Formula: TargetCounterWithId(Skill105204Turns_Counter)+1
Formula: 0
Formula: 0
Formula: TargetCounterWithId(Skill105204Immune_Counter)+1
Formula: 0
Formula: 0
Formula: 0
All allies receive 1% less damage for each turn taken by enemies and allies while they remain alive (stacks up to 15%). Each Champion’s damage reduction resets when they die, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Allies revived by this Champion are immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], and [Petrification] debuffs until the start of their turn. Resets when the revived ally takes their turn, is killed, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.