Vizier Ovelis vs Eostrid Dreamsong

Overall comparison

HERO Fraction Element Type Rarity Aura
Vizier Ovelis Dark Elves Force Attack Legendary Attack 34%
Place: Dungeons
Eostrid Dreamsong Sylvan Watchers Force Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Vizier Ovelis 60 6 16350 1476 1013 101 15 63 40 0
Eostrid Dreamsong 60 6 21135 +4785 1035 -441 1134 +121 115 +14 15 50 -13 30 -10 10 +10

Skills comparison

Vizier Ovelis

Accursed Blades

Formula: 1.3*ATK
Attacks 1 enemy 3 times. Each hit has a 35% chance of increasing the duration of all debuffs by 1 turn.

Master of Misery

Formula: 2.7*ATK
Attacks 1 enemy 2 times. Each hit has a 50% chance of placing a [Block Buffs] debuff, a 50% [Decrease ATK] debuff, and a 100% [Heal Reduction] debuff for 2 turns.
Cooldown: 4

Vizier of Poisons

Formula: 6.6*ATK
Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies. Places a [Perfect Veil] buff on this Champion for 3 turns if the target is under 2 or more debuffs.
Cooldown: 5

Unseen Assassin [P]

Places a [Perfect Veil] buff on this Champion for 2 turns at the start of each Round.
Eostrid Dreamsong

Slumberwisp

Formula: 5.4*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Sleep] debuff for 1 turn. If the target is under a [Decrease SPD] or [Weaken] debuff placed by this Champion, has a 75% chance of placing a [Sleep] debuff for 1 turn instead.

Burst of Spring

Formula: 4.9*ATK
Formula: 0.15*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a 25% [Weaken] debuff for 2 turns. Also decreases the Turn Meters of all enemies by 15%.
Cooldown: 4

Blessed Dreamsong

Formula: 0.15*MAX_STAMINA
Places a 30% [Increase SPD] buff and a 50% [Increase ATK] buff on all allies for 3 turns. Also fills the Turn Meters of all allies by 15%. Then grants an Extra Turn.
Cooldown: 6

Lifebloom [P]

Formula: (CHANGED_STAMINA_AMOUNT/100)/2*TRG_HP
Whenever this Champion or an ally has their Turn Meter increased, heals all allies based on their MAX HP. The percentage value of the heal is equal to half of the Turn Meter increase.
Cooldown: 1