Walking Tomb Dreng vs Azure

Overall comparison

HERO Fraction Element Type Rarity Aura
Walking Tomb Dreng Knight Revenant Spirit HP Legendary HP 30%
Place: All battles
Azure Banner Lords Void HP Epic HP 25%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Walking Tomb Dreng 60 6 23130 870 1167 99 15 57 50 0
Azure 60 6 19320 -3810 958 +88 1057 -110 97 -2 15 50 -7 45 -5 0

Skills comparison

Walking Tomb Dreng

Corpsefire

Formula: 0.11*HP
Attacks 1 enemy 2 times. Instantly activates any [HP Burn] debuffs on the target after attacking.

Exalted Pyre

Formula: 0.23*HP
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff on all enemies for 2 turns. This debuff cannot be resisted.
Cooldown: 4

Death's Balance

Formula: 0.35*HP
Formula: 0.35*HP
Equalizes the HP of all allies, then attacks 1 enemy. The HP levels of all allies will be brought up to the level of the ally with the highest HP. The attack will ignore 30% of the target's DEF if the target's current HP is equal to or lower than this Champion's current HP. Will decrease the cooldown of the Exalted Pyre skill by 1 turn if the target's current HP is higher than this Champion's current HP.
Cooldown: 5

Fortress [P]

Formula: 0.30*DEALT_DMG
Formula: 0.3*DMG_MUL
Reflects 30% of the damage this Champion receives back to the attacker if this Champion has 50% HP or more. Deals 30% more damage instead if this Champion has less than 50% HP.
Azure

Lunge

Formula: ATK*2.1
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a [Stun] debuff for 1 turn. This chance increases to 100% if the target has an [Increase SPD] buff.

Aegis

Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places a [Shield] buff on this Champion equal to 40% of this Champion's MAX HP for 2 turns. This buff cannot be removed.
Cooldown: 6

Coup de Grace

Formula: 2*ATK+0.2*HP
Formula: 2*ATK+0.2*HP
Formula: 0.5*MAX_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks 1 enemy. Places an extra hit if the target has a [Stun] debuff. The extra hit is always critical. Steals 50% of the target's Turn Meter if they are not under a [Stun] debuff.
Cooldown: 5
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