Zephyr Sniper vs Ironclad

Overall comparison

HERO Fraction Element Type Rarity Aura
Zephyr Sniper Barbarians Spirit Defence Uncommon -
Ironclad Orcs Force HP Rare HP 16%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Zephyr Sniper 60 6 13380 617 1244 100 15 50 30 0
Ironclad 60 6 18825 +5445 947 +330 826 -418 104 +4 15 50 40 +10 0

Skills comparison

Zephyr Sniper

Suppressive Fire

Formula: DEF*1.9
Attacks all enemies. Has a 15% chance of increasing the cooldown of a random Skill on each target by 1 turn.

Ranger's Skill

Places a 7.5% [Continuous Heal] buff on all allies for 2 turns.
Cooldown: 5
-
Ironclad

Wallop

Formula: 0.1*HP+ATK
Attacks 1 enemy. Has a 25% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Amok

Removes 1 random debuff from all allies. Places a 25% [Increase ATK] buff on all allies for 2 turns.
Cooldown: 4

Blood Burst [P]

Formula: EXCESSIVE_HEAL*0.5
When healed, will attack all enemies inflicting damage proportional to any surplus heal. Damage inflicted is equal to 50% of any surplus heal.
Cooldown: 1