Aeshma vs Bayek

Overall comparison

HERO Fraction Element Type Rarity
Aeshma Knight Revenant Magic Attack Epic
Bayek Barbarians Void Defence Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Aeshma 60 6 14535 1354 980 98 15 50 30 15
Bayek 60 6 18330 +3795 683 -671 1674 +694 103 +5 15 50 40 +10 20 +5

Skills comparison

Aeshma

Ichor Sickles

Formula: 1.9*ATK
Attacks 1 enemy 2 times. Each hit has a 20% chance of placing a 5% [Poison] debuff for 2 turns.

Wasting Affliction

Formula: 4*ATK
Attacks all enemies. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Cooldown: 4

Languish

Formula: 6*ATK
Attacks 1 enemy. Has a 75% chance of decreasing the duration of all buffs on the target by 1 turn. Also has a 75% chance of increasing the duration of all debuffs on the target by 1 turn.
Cooldown: 4

Venom for Blood [P]

Formula: 0.03*HP
Heals this Champion by 3% of their MAX HP whenever an enemy receives damage from a [Poison] debuff.
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Bayek

Khopesh Strike

Formula: 3.3*DEF
Formula: 0.2*MAX_STAMINA
Attacks 1 enemy. Places a [Leech] debuff for 2 turns. Fills this Champion’s Turn Meter by 20%.

Desert Zephyr

Formula: 3.8*DEF
Attacks all enemies. Places a 50% [Decrease ACC] debuff and a 50% [Decrease RES] debuff for 2 turns. Also places a [Provoke] debuff on all enemies for 1 turn. If a target is under 3 or more debuffs, places a [Provoke] debuff for 2 turns instead.
Cooldown: 4

Prayer of the Medjay

Places a 50% [Increase ACC] buff on all allies for 2 turns. Also places a [Perfect Veil] buff and a 60% [Increase DEF] buff on all allies except this Champion for 2 turns. Places a 60% [Increase DEF] buff on this Champion for 3 turns. Then grants an Extra Turn.
Cooldown: 6

Everything Is Permitted [P]

Formula: 2*DEF
Whenever an enemy’s HP drops below 25% after receiving damage from any Assassin, they receive additional bonus damage proportional to this Champion’s DEF. This bonus damage will ignore 100% of the target’s DEF and cannot be critical.

Siwa's Pride [P]

This Champion and their allies cannot receive critical hits from enemies whose ACC is equal to or lower than their own ACC.