Aeshma vs R. Nergigante Archer

Overall comparison

HERO Fraction Element Type Rarity Aura
Aeshma Knight Revenant Magic Attack Epic -
R. Nergigante Archer Barbarians Spirit Defence Legendary Defence 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Aeshma 60 6 14535 1354 980 98 15 50 30 15
R. Nergigante Archer 60 6 18990 +4455 848 -506 1465 +485 101 +3 15 50 40 +10 20 +5

Skills comparison

Aeshma

Ichor Sickles

Formula: 1.9*ATK
Attacks 1 enemy 2 times. Each hit has a 20% chance of placing a 5% [Poison] debuff for 2 turns.

Wasting Affliction

Formula: 4*ATK
Attacks all enemies. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Cooldown: 4

Languish

Formula: 6*ATK
Attacks 1 enemy. Has a 75% chance of decreasing the duration of all buffs on the target by 1 turn. Also has a 75% chance of increasing the duration of all debuffs on the target by 1 turn.
Cooldown: 4

Venom for Blood [P]

Formula: 0.03*HP
Heals this Champion by 3% of their MAX HP whenever an enemy receives damage from a [Poison] debuff.
R. Nergigante Archer

Charged Shot

Formula: 3*DEF
Attacks 1 enemy. Places a 50% [Increase ACC] buff on this Champion for 2 turns.

Spinning Shot

Formula: 3.1*DEF
Formula: 0.2*MAX_STAMINA
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn. If the target is a Boss, has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns instead. Also decreases the Turn Meters of enemies under a [Stun] debuff placed by this skill by 20%. Fills the Turn Meters of all allies by 10% if a 30% [Decrease SPD] debuff is placed by this skill instead.
Cooldown: 4

Rapid Shot

Formula: 3*DEF
Attacks all enemies. Places a [Hex] debuff for 2 turns and a [Provoke] debuff for 1 turn. If the target is a Boss, places a [Hex] debuff for 3 turns and a [Provoke] debuff for 2 turns instead.
Cooldown: 4

Nergigante Ambition [P]

Formula: 0.1*TRG_HP
Formula: HeroCounterWithId(1)+1
Formula: 0.05*B_DEF*HeroCounterWithId(1)
Heals all allies by 10% of their MAX HP when attacking enemies under a [Hex] debuff. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Increases this Champion’s DEF by 5% each time this Champion receives a hit from an enemy under a [Hex] debuff (stacks up to 30%).