Alsgor Crimsonhorn vs Senna Amberheart

Overall comparison

HERO Fraction Element Type Rarity Aura
Alsgor Crimsonhorn Barbarians Force HP Legendary Resist 60
Place: All battles
Senna Amberheart Dwarves Void Support Legendary Speed 19%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Alsgor Crimsonhorn 60 6 21975 936 1178 99 15 50 50 10
Senna Amberheart 60 6 18990 -2985 1112 +176 1200 +22 113 +14 15 50 40 -10 0 -10

Skills comparison

Alsgor Crimsonhorn

Thunderous Maul

Formula: 0.26*HP
Formula: 0.2*DEALT_DMG
Attacks 1 enemy. Heals this Champion by 20% of the damage dealt. Has a 40% chance of increasing the duration of 2 random debuffs on the target Champion by 1 turn.

Crack the Sky

Formula: 0.27*HP
Attacks all enemies. Has a 75% chance of removing 2 random buffs from all enemies. Has a 75% chance of removing all buffs from all enemies, even if this attack lands as a weak hit, if Jetni the Giant is on the same team. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Cooldown: 4

Resounding Rally

Formula: 1*TRG_HP
Fully heals a target ally. Also places a [Block Damage] buff on all allies for 2 turns.
Cooldown: 6

Trammel

When attacked, has a 50% chance of placing a 30% [Decrease SPD] debuff on the attacker for 2 turns. The chance increases to 100% if Jetni the Giant is on the same team.
Senna Amberheart

Amberthrust

Formula: 4.3*ATK
Attacks 1 enemy. Has a 50% chance to instantly activate a [Continuous Heal] buff on each ally.

Touch of Gold

Formula: 0.2*MAX_STAMINA
Places a 30% [Increase SPD] buff and two 15% [Continuous Heal] buffs on all allies for 2 turns. Also fills the Turn Meters of all allies by 20%.
Cooldown: 5

Edge of Death

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Revives all dead allies with 50% HP and 50% Turn Meter. Then, teams up with all allies revived by this skill to attack the enemy with the lowest HP. The allies joining the attack will use their default skills.
Cooldown: 6

Healing Glow [P]

Formula: 0.05*MAX_STAMINA
Whenever a [Continuous Heal] buff activates on any ally, fills the Turn Meters of all allies by 5%. At the end of this Champion’s turn, increases the duration of a [Continuous Heal] buff on a random ally except this Champion for 1 turn.