Alsgor Crimsonhorn vs Ugir the Wyrmeater

Overall comparison

HERO Fraction Element Type Rarity Aura
Alsgor Crimsonhorn Barbarians Force HP Legendary Resist 60
Place: All battles
Ugir the Wyrmeater Ogryn Tribes Spirit HP Legendary Accuracy 70
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Alsgor Crimsonhorn 60 6 21975 936 1178 99 15 50 50 10
Ugir the Wyrmeater 60 6 22800 +825 771 -165 1288 +110 105 +6 15 50 40 -10 20 +10

Skills comparison

Alsgor Crimsonhorn

Thunderous Maul

Formula: 0.26*HP
Formula: 0.2*DEALT_DMG
Attacks 1 enemy. Heals this Champion by 20% of the damage dealt. Has a 40% chance of increasing the duration of 2 random debuffs on the target Champion by 1 turn.

Crack the Sky

Formula: 0.27*HP
Attacks all enemies. Has a 75% chance of removing 2 random buffs from all enemies. Has a 75% chance of removing all buffs from all enemies, even if this attack lands as a weak hit, if Jetni the Giant is on the same team. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Cooldown: 4

Resounding Rally

Formula: 1*TRG_HP
Fully heals a target ally. Also places a [Block Damage] buff on all allies for 2 turns.
Cooldown: 6

Trammel

When attacked, has a 50% chance of placing a 30% [Decrease SPD] debuff on the attacker for 2 turns. The chance increases to 100% if Jetni the Giant is on the same team.
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Ugir the Wyrmeater

Wyrmwrath

Formula: 0.23*HP
Attacks 1 enemy. Has an 80% chance of stealing a random buff from the enemy. Also has an 80% chance of placing a [Block Buffs] debuff on the enemy for 2 turns.

Earth Puncture

Formula: 0.25*HP
Attacks all enemies. Has a 75% chance of removing all buffs from all enemies. Then, has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Cooldown: 4

Ogryn Fortitude

Places a 50% [Increase ACC] buff on all allies for 2 turns. Also places a 60% [Increase DEF] buff on all allies whose DEF is higher than or equal to their ATK for 2 turns. If an ally’s ATK is higher than their DEF, places a 50% [Increase ATK] buff on them for 2 turns instead.
Cooldown: 5

Scourge of Dragons [P]

Whenever an enemy is revived, instantly activates [Earth Puncture]. If an enemy is revived by a Champion from the Lizardmen Faction, the effects of [Earth Puncture] cannot be resisted. Instantly activating [Earth Puncture] will not place the skill on cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Cooldown: 2

Skill 84805 (84802 clone) name

Formula: 0.25*HP
Skill 7000004 description
Cooldown: 4