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Angar vs Elegaius

Overall comparison

HERO Fraction Element Type Rarity
Angar Orcs Void HP Legendary
Elegaius Undead Hordes Magic Support Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Angar 60 6 21975 826 1288 98 15 50 45 10
Elegaius 60 6 22305 +330 881 +55 1211 -77 106 +8 15 50 30 -15 20 +10

Skills comparison

Angar

Exacerbate

Formula: 0.12*HP
Formula: 0.12*HP
Attacks 1 enemy 2 times. Places an extra hit if the enemy has a [Provoke] debuff.

Infuriate

Formula: 0.2*HP
Attacks all enemies. Places a [Provoke] debuff on them for 1 turn. Places a 30% [Reflect Damage] buff on all allies for 2 turns. Also places a [Counterattack] buff on this Champion for 2 turns.
Cooldown: 4

Bravado [P]

Formula: -(((0.05*damageOnTargetInRoundCount)>0.3)*0.3+((0.05*damageOnTargetInRoundCount)<=0.3)*(0.05*damageOnTargetInRoundCount))*DMG_MUL
If an enemy with a [Provoke] debuff attacks, has a 40% chance of placing a [Provoke] debuff on them for 1 turn. Each hit taken will reduce damage taken by 5% (up to 30% in one round).
-
Elegaius

Spirits of Spite

Formula: 0.18*HP
Formula: (relationChance+0.0075*((1-HP_PERC)*100))/relationChance
Attacks 1 enemy. Has a 25% chance of placing a [Block Active Skills] debuff for 1 turn. The chance increases by 0.75% for every 1% of HP this Champion loses.

Dead Stop

Formula: 0.27*HP
Attacks 1 enemy. Puts the target's skills on cooldown. Also places a [Block Buffs] debuff for 2 turns. If the enemy team has any duplicates of the target Champion, will also put all their skills on cooldown and place a [Block Buffs] debuff on them for 2 turns.
Cooldown: 4

Ghost Rage

Formula: 0.2*HP
Formula: 0.2*MAX_STAMINA+(0.1*MAX_STAMINA*removedEffectsCount)
Attacks all enemies. Has a 75% chance of removing 2 random buffs. Also has a 75% chance of decreasing all enemies' Turn Meters by 20%. Decreases enemy Turn Meters by a further 10% for each removed buff.
Cooldown: 5

Spurned by Death [P]

Formula: -CALCULATED_DMG+CUR_HP-1
Formula: 0.3*HP
Formula: 0.3*MAX_STAMINA
Prevents this Champion's death and keeps them alive on 1 HP when hit by a fatal hit. If this skill prevents this Champion's death, heals them by 30% of their MAX HP, fills their Turn Meter by 30%, and places a [Shield] buff on them equal to 30% of their MAX HP for 2 turns. Will not prevent this Champion's death if they are under a [Heal Reduction] debuff.
Cooldown: 5