Aox the Rememberer vs Samson the Masher

Overall comparison

HERO Fraction Element Type Rarity Aura
Aox the Rememberer Lizardmen Force Support Epic Accuracy 60
Place: Doom tower
Samson the Masher Skinwalkers Spirit HP Legendary Defence 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Aox the Rememberer 60 6 17010 991 1178 99 15 50 30 15
Samson the Masher 60 6 22635 +5625 815 -176 1255 +77 98 -1 15 63 +13 30 10 -5

Skills comparison

Aox the Rememberer

Feathered Staff

Formula: 2.1*ATK
Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a 5% [Poison] debuff for 2 turns.

Lore of Restoration

Formula: 5.7*ATK
Formula: 0.1*TRG_HP+(0.025*TRG_HP*REL_TRG_DEBUFF_COUNT)
Attacks 1 enemy. Heals all allies by 10% of their MAX HP. Heals each ally by an extra 2.5% for each debuff on the target.
Cooldown: 4

Weight of Aeons

Formula: 0.2*MAX_STAMINA
Places a 50% [Decrease ATK] debuff on all enemies for 2 turns. Also has a 75% chance of decreasing each enemy's Turn Meter by 20%. Places a 30% [Decrease C. RATE] debuff on the target for 2 turns if they have 50% or more Turn Meter after the Turn Meter decrease.
Cooldown: 4

Steward of Time [P]

Increases the duration of 2 random debuffs on the attacker by 1 turn when attacked. Occurs once per hit.
Samson the Masher

Vanity Fists

Formula: 0.12*HP
Attacks 1 enemy 2 times. Each hit has a 35% chance of placing a [Stun] debuff for 1 turn.

Explosive Temper

Formula: 0.29*HP
Formula: 0.29*HP
Attacks all enemies. Removes all [Increase DEF] buffs from enemies before attacking. Places an extra hit if this attack kills an enemy.
Cooldown: 4

Roar of Victory

Places a 50% [Increase ACC] buff on all allies for 3 turns. Also places a 30% [Increase C. DMG] buff on this Champion for 3 turns, then grants an Extra Turn.
Cooldown: 6

Affronted [P]

Formula: -0.2*DMG_MUL
Decreases the damage this Champion receives from critical hits by 20%. Counterattacks the attacker when hit with a critical hit. Has a 50% chance of counterattacking the attacker when hit with a strong, normal or weak hit.