Arashi the Riptide vs The Incarnate

Overall comparison

HERO Fraction Element Type Rarity
Arashi the Riptide Shadowkin Spirit HP Legendary
The Incarnate High Elves Force Defence Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Arashi the Riptide 60 6 23955 793 1189 100 15 63 40 0
The Incarnate 60 6 19320 -4635 804 +11 1487 +298 100 15 50 -13 40 20 +20

Skills comparison

Arashi the Riptide

Concealed Blades

Formula: 0.14*HP
Attacks 1 enemy 2 times. Each hit has a 75% chance of stealing 1 random buff. This effect cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff.

Nautical Assassin

Formula: 0.34*HP
Formula: 0.34*HP
Attacks 1 enemy. Will ignore 25% of the target’s DEF, as well as [Shield] and [Strengthen] buffs. Will also ignore [Stone Skin] buffs if this Champion is under a [Veil] or [Perfect Veil] buff. If this attack kills an enemy, increases the duration of all buffs on this Champion by 1 turn.
Cooldown: 5

Riptide's Onslaught

Formula: 0.32*HP
Formula: HeroCounterWithId(1)+1
Formula: -0.05*HeroCounterWithId(1)
Formula: HeroCounterWithId(1)*0
Formula: HeroCounterWithId(2)+1*killedEnemiesCount
Attacks all enemies. Before attacking, places a [Perfect Veil] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns. This attack deals single-target damage to each target individually, rather than AoE damage. Will ignore 15% of the first enemy’s DEF. After hitting the first enemy, will hit every other enemy. Following the initial hit, each subsequent hit ignores 5% more of the target's DEF (stacks up to 35%). For each enemy killed by this attack, increases this Champion’s HP by 5% (stacks up to 30%).
Cooldown: 6

Skill 95905 name

Formula: 0.05*B_HP*HeroCounterWithId(2)
Skill 8000628 description

Pirate Lord [P]

Formula: 0.3*MAX_STAMINA
[Passive Effect] At the start of each Round, places a [Perfect Veil] buff on this Champion for 1 turn. Has a 20% chance to reflect all damage and debuffs this Champion receives back to the attacker. Will only work on skills that inflict damage, or inflict damage and place debuffs. Does not work against Bosses. [Active Effect] If the reflected damage kills an enemy, fills this Champion’s Turn Meter by 30% and places a [Perfect Veil] buff on this Champion for 1 turn.
Cooldown: 4
The Incarnate

Attack Intruder

Formula: 1.8*DEF
Attacks 1 enemy 2 times. Each hit has a 45% chance of placing a [Provoke] debuff for 1 turn. Has a 30% chance of counterattacking whenever an ally is hit. If the ally is from the High Elves Faction and not this Champion, the chance increases to 100%. Occurs once per hit.

Formation: Phalanx

Formula: 3.6*DEF
Attacks all enemies. Has a 75% chance of removing all [Shield] buffs and 2 random buffs from all enemies. Then, places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Cooldown: 4

Defensive Measures

Formula: 1*(TRG_HP-TRG_CUR_HP)
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns. Heals any ally Arbiters by 100% of their MAX HP. Instantly activates this skill whenever this Champion is revived. This will not set this skill on cooldown.
Cooldown: 5

Crisis Response [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Formula: -0.3*DMG_MUL
Increases all allies' ACC by 20 for each ally under an [Ally Protection] buff. When killed, resets the cooldown of the Destiny's Call skill for any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. All ally Arbiters receive 30% less damage.
Cooldown: 4

Ultimate Purpose [P]

Formula: 20*AllyTeamAppliedEffectsTotalCountOfKind(ShareDamage_KindId)
Increases all allies' RES by 20 for each ally under an [Ally Protection] buff. This Champion will also receive 20% of the damage of any ally Arbiters. If there are multiple Champions on the team with this skill, this effect will only activate once. If any ally Arbiter is about to get killed by a fatal hit, places an [Unkillable] buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.
Cooldown: 4