Armanz the Magnificent vs Ezio Auditore

Overall comparison

HERO Fraction Element Type Rarity Aura
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena
Ezio Auditore The Sacred Order Spirit Attack Legendary Speed 19%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Armanz the Magnificent 60 6 19320 1167 1123 108 15 50 30 20
Ezio Auditore 60 6 16020 -3300 1498 +331 1013 -110 99 -9 15 63 +13 30 0 -20

Skills comparison

Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
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Ezio Auditore

Eagle Dive

Formula: 4*ATK
Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. This debuff cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff.

Da Vinci's Design

Formula: 4*ATK
Attacks all enemies. Has a 75% chance of placing two 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 2 turns. These debuffs cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. Instantly activates all [Poison] debuffs on enemies under 4 or more debuffs. If any enemies are under a [Stone Skin] buff, has a 75% chance of placing 2 [Bomb] debuffs that detonate after 2 turns on them instead. These debuffs cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. If all enemies are under a [Stone Skin] buff, decreases each [Bomb] debuff’s detonation countdown by 1 turn.
Cooldown: 4

Hidden Gun

Formula: 5*ATK
Attacks 1 enemy. Before attacking, steals all buffs from the target. This effect cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff. Will ignore 35% of the target’s DEF, as well as [Shield] and [Strengthen] buffs.
Cooldown: 4

Everything Is Permitted [P]

Formula: 2*ATK
Whenever an enemy’s HP drops below 25% after receiving damage from any Assassin, they receive additional bonus damage proportional to this Champion’s ATK. This bonus damage will ignore 100% of the target’s DEF and cannot be critical.

Full Synchronization [P]

Formula: -DEALT_DMG
Places a [Perfect Veil] buff on this Champion for 2 turns at the start of each Round. Whenever this Champion is about to receive damage that would exceed 50% of their MAX HP, has a 35% chance of decreasing the damage received to 0 instead. Whenever this Champion is attacked, also has a 35% chance of counterattacking.