Astralon vs Archmage Hellmut

Overall comparison

HERO Fraction Element Type Rarity
Astralon The Sacred Order Magic Attack Legendary
Archmage Hellmut Banner Lords Magic Support Epic

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Astralon 60 6 16845 1619 837 102 15 63 30 0
Archmage Hellmut 60 6 18825 +1980 925 -694 1123 +286 108 +6 15 50 -13 30 0

Skills comparison

Astralon

Hellbinder

Formula: 1.7*ATK
Attacks 1 enemy 2 times. Has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Countess Lix will team up and join the attack if they are on the same team. Countess Lix will use their default skill. Countess Lix will not team up on this attack if this skill is used when counterattacking or when teaming up to attack with another Champion.

Divine Immanence

Formula: 5.8*ATK
Formula: 0.4*TRG_HP
Attacks 1 enemy. Will ignore [Increase DEF], [Strengthen], and [Ally Protection] buffs. Revives a random ally with 40% HP and places a [Shield] buff on them equal to 20% of their MAX HP for 2 turns if this attack kills an enemy. Also places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns if this attack kills an enemy.
Cooldown: 4

Light of Sanctity

Formula: 4*ATK
Removes all buffs from targets under [Veil] or [Perfect Veil] buffs, then places a 25% [Weaken] debuff on enemies who have [Veil] or [Perfect Veil] buffs removed, then attacks all enemies. Also has a 75% chance of placing a [Stun] debuff on all enemies for 1 turn.
Cooldown: 5

Emissary [P]

Formula: 0.03*MAX_STAMINA
Formula: -0.25*DMG_MUL
Fills this Champion’s Turn Meter by 3% every time an ally is hit. Decreases incoming damage by 25% if the attacker’s ATK is lower than this Champion’s.
Archmage Hellmut

Arcane Dynamo

Formula: 4.8*ATK
Formula: 0.1*MAX_STAMINA
Formula: 0.2*MAX_STAMINA
Attacks 1 enemy. Fills this Champion's Turn Meter by 10%. Fills the Turn Meter by 20% if this attack is critical.

Timeslip

Formula: 6*ATK
Formula: 3.5*ATK
Formula: 0.2*MAX_STAMINA
Attacks 1 enemy. Also attacks all other enemies if the first attack is critical. The second hit has a 50% chance of placing a [Stun] debuff for 1 turn. After attacking, decreases the Turn Meters of each enemy without a [Stun] debuff by 20%.
Cooldown: 4

Psychic Guidance

Places a 30% [Increase SPD] buff, a 30% [Increase C. RATE] buff, and a 30% [Increase C. DMG] buff on all allies for 2 turns.
Cooldown: 5

Chrono Isolation [P]

Immune to Turn Meter reduction effects from enemies.