Athel vs Sabrael the Distant

Overall comparison

HERO Fraction Element Type Rarity Aura
Athel The Sacred Order Magic Attack Rare HP 15%
Place: All battles
Sabrael the Distant High Elves Spirit Support Mythical Speed 33%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Athel 60 6 13545 1189 936 104 15 57 30 0
Sabrael the Distant 60 6 23790 +10245 1046 -143 1222 +286 113 +9 15 50 -7 30 20 +20

Skills comparison

Athel

Strike Down

Formula: 1.3*ATK + 30
Attacks 1 enemy 3 times. Each hit has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.

Divine Blades

Formula: 4.1*ATK
Attacks all enemies. Has an extra 15% chance of inflicting a critical hit.
Cooldown: 3

Higher Blessing

Places a 25% [Increase ATK] buff on this Champion for 2 turns. Places a 30% [Increase DEF] buff on this Champion for 2 turns if this Champion's current HP is less than 50%. Gains an Extra Turn.
Cooldown: 5
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Sabrael the Distant

Hypnotic Bladework

Formula: 4*ATK
[Active Effect] Attacks 1 enemy. Places a [Sleep] debuff on the target for 1 turn. [Passive Effect] Instantly activates this skill against the enemy with the highest Turn Meter whenever an enemy's Turn Meter is increased by a skill. Occurs once per turn.

Perfection In Motion

Formula: 2.2*ATK
Attacks all enemies 2 times. Each hit steals all buffs from all enemies. Then applies a [Buff Spread] effect, taking all buffs from this Champion and placing them on all allies.
Cooldown: 4

Sneer of Disdain

Formula: 2.2*ATK
Formula: 0.3*MAX_STAMINA
Attacks all enemies 2 times. Each hit increases the cooldown of 1 of each enemy’s skills to the maximum. Also decreases the Turn Meters of all enemies by 30%. Then grants an Extra Turn.
Cooldown: 5

Metamorph

Formula: 1
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Cooldown: 4

Is That... It? [P]

Formula: -DMG_MUL
Formula: 0.03*DMG_MUL*HeroCounterWithId(1)
Formula: HeroCounterWithId(1)+1
This Champion receives no damage when attacked by enemies, including Bosses and their minions, out of their active turn. All allies except this Champion deal 3% more damage for each enemy skill that has had its cooldown increased by this Champion (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

See also