Avir the Alchemage vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Avir the Alchemage Dwarves Magic Support Rare -
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Avir the Alchemage 60 6 16680 881 1035 102 15 50 30 10
Genzin 60 6 17505 +825 1553 +672 859 -176 100 -2 15 63 +13 30 0 -10

Skills comparison

Avir the Alchemage

Flask of Vitreol

Formula: 4.7*ATK
Attacks 1 enemy. Has a 30% chance of placing a 5% [Poison] debuff for 2 turns.

Corroding Catalyst

Formula: 4.2*ATK
Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Also places a 15% [Decrease SPD] debuff for 1 turn on targets under [Poison] debuffs.
Cooldown: 4

Vitalizing Potions

Formula: 0.15*MAX_STAMINA
Formula: 0.15*HP
Fills the Turn Meters of all allies by 15% and heals all allies by 15% of this Champion’s MAX HP.
Cooldown: 6
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]