Baerdal Fellhammer vs Ninja

Overall comparison

HERO Fraction Element Type Rarity Aura
Baerdal Fellhammer Dwarves Void Attack Epic Attack 32%
Place: Dungeons
Ninja Shadowkin Magic Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Baerdal Fellhammer 60 6 16185 1398 826 94 15 60 60 0
Ninja 60 6 16845 +660 1509 +111 947 +121 100 +6 15 63 +3 30 -30 10 +10

Skills comparison

Baerdal Fellhammer

Ensorcelled Axe

Formula: 2.1*ATK
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Fey Protection

Formula: 1.8*ATK
Attacks 1 enemy 3 times. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns if the target is under a [Heal Reduction] debuff. Places a [Shield] buff on this Champion for 3 turns equal to 30% of the damage inflicted.
Cooldown: 4

Paranoia [P]

Places a [Counterattack] buff on this Champion for 1 turn at the start of each Round. Places a [Counterattack] buff on this Champion for 1 turn at the end of their turn.
-
Ninja

Shatterbolt

Formula: 3.7*ATK
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also fills this Champion's Turn Meter by 15% when used against Bosses.

Hailburn

Formula: 2*ATK
Formula: 2*ATK
Formula: 2*ATK
Attacks 3 times at random. Each hit has a 75% chance of placing a [HP Burn] debuff for 3 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns. When used against Bosses, will instantly activate any [HP Burn] debuffs, including [HP Burn] debuffs placed by this Skill.
Cooldown: 4

Cyan Slash

Formula: 3*ATK
Formula: 3.95*ATK
Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. When targeting a Boss, will only attack the Boss (not all enemies) and will ignore 50% of the target's DEF. Will also decrease the cooldown of the Hailburn skill by 1 turn.
Cooldown: 5

Escalation [P]

Formula: B_ATK*0.1*producerComboCounterOnHeroes+B_ATK*0.2*producerComboCounterOnBosses
Formula: B_CRD*0.05*producerComboCounterOnHeroes+B_CRD*0.1*producerComboCounterOnBosses
Increases Ninja's ATK by 10% (up to 100%) and C. DMG by 5% (up to 25%) each time a single enemy is hit by all three of Ninja's active skills in a single Round. This effect is multiplicative, & can occur multiple times against the same enemy. When fighting Bosses, will increase Ninja's ATK by 20% (up to 100%) and C. DMG by 10% (up to 25%) instead.