Baron vs Saito

Overall comparison

HERO Fraction Element Type Rarity Aura
Baron Banner Lords Void Attack Legendary Attack 33%
Place: All battles
Saito Undead Hordes Magic Attack Legendary Attack 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Baron 60 6 15030 1575 1002 100 15 63 40 0
Saito 60 6 16185 +1155 1321 -254 1178 +176 102 +2 15 63 30 -10 0

Skills comparison

Baron

Trample

Formula: 3.6*ATK
Formula: EXCESSIVE_DAMAGE
Attacks 1 enemy. Will attack all remaining enemies with any surplus damage if the target is killed.

Split Asunder

Formula: 5.5*ATK
Attacks 1 enemy. Places a 60% [Decrease DEF] debuff for 2 turns. This debuff is guaranteed.
Cooldown: 4

Righteous Charge

Formula: ATK*3*(1+BUFF_COUNT*0.25)
Attacks 1 enemy. Damage increases according to the number of buffs on this Champion.
Cooldown: 5

Skypiercer

Formula: 4.3*ATK
Attacks all enemies. Will ignore [Shield] buffs and [Block Damage] buffs, as well as 50% of the target's DEF.
Cooldown: 4
Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.