Baroth the Bloodsoaked vs Fahrakin the Fat

Overall comparison

HERO Fraction Element Type Rarity Aura
Baroth the Bloodsoaked Barbarians Force HP Epic -
Fahrakin the Fat Barbarians Spirit Attack Epic -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Baroth the Bloodsoaked 60 6 20475 826 1112 98 15 50 45 0
Fahrakin the Fat 60 6 14535 -5940 1244 +418 1090 -22 100 +2 15 60 +10 30 -15 0

Skills comparison

Baroth the Bloodsoaked

Gilded Weapons

Formula: 0.12*HP
Formula: 0.1*MAX_STAMINA
Formula: 0.12*HP
Formula: 0.1*MAX_STAMINA
Attacks 1 enemy 2 times. The first hit has a 20% chance of filling this Champion’s Turn Meter by 10%. The second hit has a 20% chance of decreasing the target’s Turn Meter by 10%.

Splattering Hacks

Formula: 0.17*HP
Formula: 0.17*HP
Formula: 0.1*DEALT_DMG
Attacks 1 enemy 2 times. The first hit places a [Shield] equal to 25% of the damage inflicted on all allies for 2 turns. The second hit heals all allies by 10% of the damage inflicted.
Cooldown: 4

Serpent Axes

Formula: 0.18*HP
Formula: 0.18*HP
Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns and a 75% chance of removing any [Increase ATK] buffs from the target. The second hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns and a 75% chance of removing any [Increase DEF] buffs from the target.
Cooldown: 4
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Fahrakin the Fat

Sizzling Strike

Formula: 4.3*ATK
Attacks 1 enemy. Has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Brand of Shame

Formula: 7.3*ATK
Attacks 1 enemy. Has a 75% chance of placing a [HP Burn] debuff and two 5% [Poison] debuffs for 2 turns.
Cooldown: 4

Beatdown

Places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on all allies except this Champion for 3 turns. Then, all allies except this Champion will attack 1 target enemy.
Cooldown: 6

Body Block [P]

Formula: -0.2*DMG_MUL
Formula: DMG_MUL/4/(aliveAlliesCount-!producerIsDead)
Deflects 20% of all incoming damage this Champion receives onto all allies. The damage will be spread equally across all allies.