Baroth the Bloodsoaked vs Nekmo Thaar

Overall comparison

HERO Fraction Element Type Rarity Aura
Baroth the Bloodsoaked Barbarians Force HP Epic -
Nekmo Thaar Lizardmen Spirit Support Legendary Speed 19%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Baroth the Bloodsoaked 60 6 20475 826 1112 98 15 50 45 0
Nekmo Thaar 60 6 17340 -3135 1233 +407 1189 +77 104 +6 15 50 30 -15 30 +30

Skills comparison

Baroth the Bloodsoaked

Gilded Weapons

Formula: 0.12*HP
Formula: 0.1*MAX_STAMINA
Formula: 0.12*HP
Formula: 0.1*MAX_STAMINA
Attacks 1 enemy 2 times. The first hit has a 20% chance of filling this Champion’s Turn Meter by 10%. The second hit has a 20% chance of decreasing the target’s Turn Meter by 10%.

Splattering Hacks

Formula: 0.17*HP
Formula: 0.17*HP
Formula: 0.1*DEALT_DMG
Attacks 1 enemy 2 times. The first hit places a [Shield] equal to 25% of the damage inflicted on all allies for 2 turns. The second hit heals all allies by 10% of the damage inflicted.
Cooldown: 4

Serpent Axes

Formula: 0.18*HP
Formula: 0.18*HP
Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns and a 75% chance of removing any [Increase ATK] buffs from the target. The second hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns and a 75% chance of removing any [Increase DEF] buffs from the target.
Cooldown: 4
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Nekmo Thaar

Steelmelt Acid

Formula: 1.8*ATK
Attacks all enemies. Has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns. The chance increases to 75% against targets under debuffs.

Planar Chains

Formula: 3.1*ATK
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Leech] debuff for 2 turns.
Cooldown: 4

Speed Weirding

Formula: 0.3*MAX_STAMINA
Places a 30% [Increase SPD] buff on all allies for 2 turns and fills their Turn Meters by 30%, then grants this Champion an Extra Turn.
Cooldown: 6

Rune of Haste [P]

Formula: 0.05*MAX_STAMINA
Fills this Champion's Turn Meter by 5% each time a debuff on an enemy is removed, transferred, or expires.