Basileus Roanas vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Basileus Roanas High Elves Force Attack Legendary -
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Basileus Roanas 60 6 15525 1542 1002 101 15 63 30 10
Genzin 60 6 17505 +1980 1553 +11 859 -143 100 -1 15 63 30 0 -10

Skills comparison

Basileus Roanas

Bolts of Scorn

Formula: 3.6*ATK
Attacks 1 enemy. Has an 80% chance of stealing 1 random buff from the target. Has an 80% chance of placing a [Block Buffs] debuff for 1 turn if the target has no active buffs.

Triple Puncture

Formula: 1.8*ATK
Attacks 1 enemy 3 times. Will ignore [Increase DEF] buffs, [Shield] buffs, and [Block Damage] buffs, as well as 50% of the target's DEF.
Cooldown: 3

Majesty

Formula: 3.7*ATK
Formula: 0.5*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn. Decreases each target's Turn Meter by 50% if the [Stun] debuff is not placed.
Cooldown: 4
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]