Basileus Roanas vs Rugnor Goldgleam

Overall comparison

HERO Fraction Element Type Rarity Aura
Basileus Roanas High Elves Force Attack Legendary -
Rugnor Goldgleam Dwarves Void Attack Epic Attack 35%
Place: Doom tower

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Basileus Roanas 60 6 15525 1542 1002 101 15 63 30 10
Rugnor Goldgleam 60 6 16680 +1155 1409 -133 782 -220 99 -2 15 60 -3 30 0 -10

Skills comparison

Basileus Roanas

Bolts of Scorn

Formula: 3.6*ATK
Attacks 1 enemy. Has an 80% chance of stealing 1 random buff from the target. Has an 80% chance of placing a [Block Buffs] debuff for 1 turn if the target has no active buffs.

Triple Puncture

Formula: 1.8*ATK
Attacks 1 enemy 3 times. Will ignore [Increase DEF] buffs, [Shield] buffs, and [Block Damage] buffs, as well as 50% of the target's DEF.
Cooldown: 3

Majesty

Formula: 3.7*ATK
Formula: 0.5*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn. Decreases each target's Turn Meter by 50% if the [Stun] debuff is not placed.
Cooldown: 4
-
Rugnor Goldgleam

Thirsty Axe

Formula: 3.7*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Leech] debuff for 2 turns.

Gold-Mad Frenzy

Formula: 0.15*HP
Formula: 0.75*MAX_STAMINA
Sacrifices HP equal to 15% of this Champion's MAX HP, then fills this Champion's Turn Meter by 75% and places a [Shield] buff on this Champion equal to 20% of their MAX HP for 3 turns. The [Shield] buff cannot be removed. The HP sacrifice will happen even if it kills this Champion, and will ignore [Shield] and [Block Damage] buffs.
Cooldown: 4

Gleam of Avarice

Formula: 6*ATK
Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks 1 enemy. Has a 75% chance of placing a 25% [Weaken] debuff on the target for 2 turns. Also has a 75% chance of placing a 60% [Decrease DEF] debuff on the target for 2 turns before attacking.
Cooldown: 5

Dire Grudge [P]

Decreases the cooldown of this Champion's Gleam of Avarice skill by 1 turn every time this Champion loses 15% HP. The HP loss is accumulated and tracked over multiple turns, attacks, or hits, and is not affected by healing or other HP increases.