Blind Seer vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Blind Seer Dark Elves Void Support Legendary Defence 34%
Place: All battles
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Blind Seer 60 6 18165 1332 1035 115 15 50 45 0
Genzin 60 6 17505 -660 1553 +221 859 -176 100 -15 15 63 +13 30 -15 0

Skills comparison

Blind Seer

Visions of Death

Formula: 1.3*ATK
Formula: MAX_STAMINA*0.10
Attacks 3 times at random. Each hit has a 80% chance of decreasing the Turn Meter by 10%.

Dark Shroud

Formula: 0.2*HP
Heals all allies by 20% of this Champion’s MAX HP. Also places a [Block Debuffs] buff on all allies for 2 turns, then places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns.
Cooldown: 4

Self Sacrifice

Formula: TRG_HP*0.5
Formula: 0.3*MAX_STAMINA
Revives all dead allies with 30% Turn Meter and heals them for 50% of their MAX HP. Also places a [Block Damage] buff on all allies except this Champion for 1 turn.
Cooldown: 5
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]