Blind Seer vs Narma the Returned

Overall comparison

HERO Fraction Element Type Rarity Aura
Blind Seer Dark Elves Void Support Legendary Defence 34%
Place: All battles
Narma the Returned Knight Revenant Magic Support Legendary Accuracy 80
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Blind Seer 60 6 18165 1332 1035 115 15 50 45 0
Narma the Returned 60 6 19815 +1650 1002 -330 1255 +220 105 -10 15 50 30 -15 20 +20

Skills comparison

Blind Seer

Visions of Death

Formula: 1.3*ATK
Formula: MAX_STAMINA*0.10
Attacks 3 times at random. Each hit has a 80% chance of decreasing the Turn Meter by 10%.

Dark Shroud

Formula: 0.2*HP
Heals all allies by 20% of this Champion’s MAX HP. Also places a [Block Debuffs] buff on all allies for 2 turns, then places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns.
Cooldown: 4

Self Sacrifice

Formula: TRG_HP*0.5
Formula: 0.3*MAX_STAMINA
Revives all dead allies with 30% Turn Meter and heals them for 50% of their MAX HP. Also places a [Block Damage] buff on all allies except this Champion for 1 turn.
Cooldown: 5
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Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: 0.25*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.
Cooldown: 5

Caustic Rebuttal [P]

Formula: (EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)<5)*(-0.05*DMG_MUL)*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)+(EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)>=5)*(-0.25*DMG_MUL)
Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.