Blood Marchioness Mina vs Fyr-gun Isbeil

Overall comparison

HERO Fraction Element Type Rarity Aura
Blood Marchioness Mina Undead Hordes Magic Attack Mythical Attack 35%
Place: All battles
Fyr-gun Isbeil Dwarves Force Attack Epic Accuracy 40
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Blood Marchioness Mina 60 6 18165 1487 1156 110 15 63 30 0
Fyr-gun Isbeil 60 6 13215 -4950 1542 +55 881 -275 102 -8 15 50 -13 30 15 +15

Skills comparison

Blood Marchioness Mina

Hatespine

Formula: 2.3*ATK
Formula: HeroCounterWithId(2)+1
Formula: 2.3*ATK
Formula: 2.3*ATK
Formula: 0
Formula: 0
Formula: 0
Attacks 1 enemy 2 times. Will repeat the attack against the enemy with the highest Turn Meter if the initial target is under a [Leech] debuff.

Crimson Steel

Formula: 4.5*ATK
Formula: 0.5*MAX_STAMINA
Formula: 0.5*MAX_STAMINA
Attacks all enemies. Places a [Stun] debuff for 1 turn, and decreases the Turn Meters of all enemies by 50%. These effects cannot be resisted by targets whose ATK is lower than this Champion’s.
Cooldown: 4

Hemaelstrom

Formula: 4.5*ATK
Attacks all enemies. Before attacking, removes all buffs from enemies. This effect cannot be resisted by targets whose ATK is lower than this Champion’s. Places a [Leech] debuff and a 50% [Decrease ATK] debuff on all enemies for 2 turns. These debuffs cannot be resisted by targets whose ATK is lower than this Champion’s.
Cooldown: 4

Metamorph [P]

Formula: 1
Transforms this Champion into their Alternate Form whenever this Champion is revived by a skill, effect, or [Revive On Death] buff. Then grants an Extra Turn.
Cooldown: 4

Engine of Murder [P]

Formula: 0.03*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 0.06*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 3*(CHANGED_STAMINA_AMOUNT/10)
Formula: 6*(CHANGED_STAMINA_AMOUNT/10)
Formula: HeroCounterWithId(1)+1
Formula: 0
Formula: HP
Formula: 0
Formula: currentTurn
Formula: TRG_HP
Formula: 0.03*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Formula: 0.06*TRG_HP*(CHANGED_STAMINA_AMOUNT/10)
Whenever an enemy has their Turn Meter filled, this Champion inflicts pure damage on that enemy equal to 3% of their MAX HP for every 10% Turn Meter filled. Will inflict 6% of their MAX HP as pure damage instead, if the enemy is under a [Leech] debuff. This damage cannot be critical and will ignore [Stone Skin], [Ally Protection], [Shield], [Strengthen], and [Fervor] buffs, [Bone Armor] stacks, and any damage modifying skills or effects. If the enemy is a Boss, the damage cannot exceed 50,000 HP per hit. Whenever an enemy has their Turn Meter filled, also destroys their SPD by 3 for every 10% Turn Meter filled (stacks up to 100). Will destroy 6 SPD for every 10% Turn Meter filled instead, if the enemy is under a [Leech] debuff. This effect does not work against Bosses. Revives this Champion with 100% HP every 2 turns if at least one ally is alive. Once per Round, instantly revives this Champion with 100% HP if all allies are dead.
Fyr-gun Isbeil

Fyrshot

Formula: 3*ATK
Attacks 1 enemy. Has a 50% chance of decreasing the duration of a [Bomb] debuff by 1 turn. Also has a 25% chance of placing a [Bomb] debuff on a random enemy for 1 turn. Instantly detonates the [Bomb] debuff placed on that random enemy. All [Bomb] debuffs placed by this skill on enemies whose MAX HP is higher than 200,000 will deal 20% more damage.

Tracer Slugs

Formula: 2.7*ATK
Formula: 2.7*ATK
Attacks 1 enemy 2 times. The first hit has a 75% chance of placing 2 [Bomb] debuffs that detonate after 2 turns. The second hit has a 55% chance of applying a [Debuff Spread] effect, taking 1 [Bomb] debuff and placing it on all other enemies. All [Bomb] debuffs placed by this skill on enemies whose MAX HP is higher than 200,000 will deal 50% more damage.
Cooldown: 5

Eruptive Volley

Formula: 3.8*ATK
Attacks all enemies. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. Grants an Extra Turn if [Weaken] was placed on all enemies by this skill.
Cooldown: 6

Explosive Phoenix [P]

Places a [Revive On Death] buff on this Champion for 2 turns when an enemy dies from a [Bomb] debuff.
Cooldown: 6
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