Bloodfeather vs Ninja

Overall comparison

HERO Fraction Element Type Rarity
Bloodfeather Orcs Force Attack Epic
Ninja Shadowkin Magic Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Bloodfeather 60 6 13875 1542 837 102 15 60 30 0
Ninja 60 6 16845 +2970 1509 -33 947 +110 100 -2 15 63 +3 30 10 +10

Skills comparison

Bloodfeather

Hunt Down

Formula: 3.8*ATK
Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit.

Armor Breaker

Formula: 5.3*ATK
Places a 60% [Decrease DEF] debuff for 2 turns, then attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit.
Cooldown: 5

Charged Shot

Formula: 6.1*ATK
Formula: 0.5*TRG_STAMINA
Attacks 1 enemy. Places a 30% [Decrease SPD] debuff for 2 turns. Decreases the target's Turn Meter by 50%. Has an extra 30% chance of inflicting a critical hit.
Cooldown: 4
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Ninja

Shatterbolt

Formula: 3.7*ATK
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also fills this Champion's Turn Meter by 15% when used against Bosses.

Hailburn

Formula: 2*ATK
Formula: 2*ATK
Formula: 2*ATK
Attacks 3 times at random. Each hit has a 75% chance of placing a [HP Burn] debuff for 3 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns. When used against Bosses, will instantly activate any [HP Burn] debuffs, including [HP Burn] debuffs placed by this Skill.
Cooldown: 4

Cyan Slash

Formula: 3*ATK
Formula: 3.95*ATK
Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. When targeting a Boss, will only attack the Boss (not all enemies) and will ignore 50% of the target's DEF. Will also decrease the cooldown of the Hailburn skill by 1 turn.
Cooldown: 5

Escalation [P]

Formula: B_ATK*0.1*producerComboCounterOnHeroes+B_ATK*0.2*producerComboCounterOnBosses
Formula: B_CRD*0.05*producerComboCounterOnHeroes+B_CRD*0.1*producerComboCounterOnBosses
Increases Ninja's ATK by 10% (up to 100%) and C. DMG by 5% (up to 25%) each time a single enemy is hit by all three of Ninja's active skills in a single Round. This effect is multiplicative, & can occur multiple times against the same enemy. When fighting Bosses, will increase Ninja's ATK by 20% (up to 100%) and C. DMG by 10% (up to 25%) instead.