Bloodmask vs Klaazag Keyhulk

Overall comparison

HERO Fraction Element Type Rarity Aura
Bloodmask Shadowkin Force HP Rare -
Klaazag Keyhulk Ogryn Tribes Void Defence Legendary Defence 33%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Bloodmask 60 6 19980 694 1002 93 15 50 40 0
Klaazag Keyhulk 60 6 18165 -1815 771 +77 1597 +595 100 +7 15 63 +13 30 -10 10 +10

Skills comparison

Bloodmask

Bone Crunch

Formula: 0.19*HP
Formula: 0.1*MAX_STAMINA
Attacks 1 enemy. Has a 35% chance of decreasing the target’s Turn Meter by 10%.

Foot Stomp

Formula: 0.27*HP
Attacks 1 enemy. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Cooldown: 4

Skull Fracture

Formula: 0.28*HP
Attacks 1 enemy. Has a 75% chance of placing a [Stun] debuff for 1 turn.
Cooldown: 5
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Klaazag Keyhulk

Dreadtone

Formula: 3.3*DEF
Attacks 1 enemy. Transfers all debuffs from this Champion to the target before the attack. This effect cannot be resisted by Bosses. Has a 75% chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted by Bosses.

Seismic Dissonance

Formula: 2*DEF
Formula: 2*DEF
Attacks all enemies 2 times. After the first hit, has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff on all enemies for 2 turns. These debuffs cannot be resisted by Bosses. After the second hit, has a 75% chance of placing a 50% [Decrease ACC] debuff and a 50% [Decrease RES] debuff on all enemies for 2 turns. These debuffs cannot be resisted by Bosses.
Cooldown: 4

Mindless Muscle

Places a [Counterattack] buff and an [Unkillable] buff on all allies for 2 turns. Also places a [Taunt] buff on this Champion for 2 turns. If a Boss is present in the current Round, these buffs are protected.
Cooldown: 6

Drone of Agony [P]

Formula: 0.01*REL_TRG_HP*REL_TRG_DEBUFF_COUNT
Whenever this Champion places a debuff on an enemy from one of their skills, deals damage equal to 1% of their MAX HP for each debuff they are currently under. (Stacks up to 10%). Occurs once per skill and once per target.