Bloodmask vs Quintus the Triumphant

Overall comparison

HERO Fraction Element Type Rarity Aura
Bloodmask Shadowkin Force HP Rare -
Quintus the Triumphant Banner Lords Void Attack Legendary Attack 35%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Bloodmask 60 6 19980 694 1002 93 15 50 40 0
Quintus the Triumphant 60 6 15030 -4950 1608 +914 969 -33 105 +12 15 63 +13 30 -10 0

Skills comparison

Bloodmask

Bone Crunch

Formula: 0.19*HP
Formula: 0.1*MAX_STAMINA
Attacks 1 enemy. Has a 35% chance of decreasing the target’s Turn Meter by 10%.

Foot Stomp

Formula: 0.27*HP
Attacks 1 enemy. Has a 50% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Cooldown: 4

Skull Fracture

Formula: 0.28*HP
Attacks 1 enemy. Has a 75% chance of placing a [Stun] debuff for 1 turn.
Cooldown: 5
-
Quintus the Triumphant

Encore Performance

Formula: 1.9*ATK
Formula: 1.9*ATK
Formula: 1.9*ATK
Formula: 1.9*ATK
Attacks 1 enemy. Places an extra hit if the target has no buffs. If this attack is critical, repeats the attack once.

Strip Away

Formula: 5.5*ATK
Formula: 5.5*ATK
Attacks 1 enemy. Removes all buffs, then places a 60% [Decrease DEF] debuff on the target for 2 turns before attacking. These effects cannot be resisted or blocked. Damage inflicted by this skill cannot be decreased by enemy Passive skills or Masteries, except by the Passive skills of Bosses. Damage inflicted by this skill cannot be increased by either this Champion's Masteries or ally Passive skills, except when attacking Bosses. Resets the cooldown of the [Crowd Favorite] skill if this attack kills an enemy.
Cooldown: 4

Crowd Favorite

Formula: 3.8*ATK
Attacks all enemies. Places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 3 turns before attacking. Resets the cooldown of the [Strip Away] skill if this attack kills an enemy.
Cooldown: 4

Percussion [P]

Formula: (0.1*REL_TRG_BUFF_COUNT)*REL_TRG_HP
Each of this Champion’s skills deals additional pure damage. The amount of pure damage dealt is equal to 10% of the target’s MAX HP for each buff on them. The additional pure damage dealt will ignore [Shield] buffs.