Bowf the Rancid vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Bowf the Rancid Skinwalkers Spirit HP Epic HP 25%
Place: All battles
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Bowf the Rancid 60 6 18660 936 1123 99 15 50 30 15
Genzin 60 6 17505 -1155 1553 +617 859 -264 100 +1 15 63 +13 30 0 -15

Skills comparison

Bowf the Rancid

Reekblade

Formula: 0.13*HP
Attacks 1 enemy 2 times. Each hit has a 25% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Spearstench

Formula: 0.25*HP
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ACC] debuff on all enemies for 2 turns. Also increases the duration of all ally buffs by 1 turn.
Cooldown: 4

Healing Spritz

Formula: 0.10*TRG_HP
Removes 2 random debuffs from all allies, and heals them by 10% of their MAX HP. Also places a 50% [Increase ACC] buff on all allies for 2 turns.
Cooldown: 5

Antibiotic Spray [P]

Formula: -0.5*DMG_MUL
Decreases the damage all allies receive from [Poison] debuffs by 50%.
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]