Bowf the Rancid vs Rugnor Goldgleam

Overall comparison

HERO Fraction Element Type Rarity Aura
Bowf the Rancid Skinwalkers Spirit HP Epic HP 25%
Place: All battles
Rugnor Goldgleam Dwarves Void Attack Epic Attack 35%
Place: Doom tower

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Bowf the Rancid 60 6 18660 936 1123 99 15 50 30 15
Rugnor Goldgleam 60 6 16680 -1980 1409 +473 782 -341 99 15 60 +10 30 0 -15

Skills comparison

Bowf the Rancid

Reekblade

Formula: 0.13*HP
Attacks 1 enemy 2 times. Each hit has a 25% chance of placing a 100% [Heal Reduction] debuff for 2 turns.

Spearstench

Formula: 0.25*HP
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ACC] debuff on all enemies for 2 turns. Also increases the duration of all ally buffs by 1 turn.
Cooldown: 4

Healing Spritz

Formula: 0.10*TRG_HP
Removes 2 random debuffs from all allies, and heals them by 10% of their MAX HP. Also places a 50% [Increase ACC] buff on all allies for 2 turns.
Cooldown: 5

Antibiotic Spray [P]

Formula: -0.5*DMG_MUL
Decreases the damage all allies receive from [Poison] debuffs by 50%.
Rugnor Goldgleam

Thirsty Axe

Formula: 3.7*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Leech] debuff for 2 turns.

Gold-Mad Frenzy

Formula: 0.15*HP
Formula: 0.75*MAX_STAMINA
Sacrifices HP equal to 15% of this Champion's MAX HP, then fills this Champion's Turn Meter by 75% and places a [Shield] buff on this Champion equal to 20% of their MAX HP for 3 turns. The [Shield] buff cannot be removed. The HP sacrifice will happen even if it kills this Champion, and will ignore [Shield] and [Block Damage] buffs.
Cooldown: 4

Gleam of Avarice

Formula: 6*ATK
Places a 50% [Increase ATK] buff on this Champion for 2 turns, then attacks 1 enemy. Has a 75% chance of placing a 25% [Weaken] debuff on the target for 2 turns. Also has a 75% chance of placing a 60% [Decrease DEF] debuff on the target for 2 turns before attacking.
Cooldown: 5

Dire Grudge [P]

Decreases the cooldown of this Champion's Gleam of Avarice skill by 1 turn every time this Champion loses 15% HP. The HP loss is accumulated and tracked over multiple turns, attacks, or hits, and is not affected by healing or other HP increases.