Broodlord vs Alice the Wanderer

Overall comparison

HERO Fraction Element Type Rarity Aura
Broodlord Lizardmen Force Defence Epic Defence 25%
Place: All battles
Alice the Wanderer The Sacred Order Magic Attack Legendary Attack 30%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Broodlord 60 6 17340 727 1421 99 15 50 30 15
Alice the Wanderer 60 6 16020 -1320 1443 +716 1068 -353 99 15 63 +13 30 10 -5

Skills comparison

Broodlord

Patient Tactician

Formula: 1.6*DEF
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a [Provoke] debuff for 1 turn if the target is under a [Decrease SPD] debuff.

Defend the Nest

Places a 50% [Ally Protection] buff on an ally for 2 turns, then a [Block Debuffs] buff on that ally for 1 turn. Also places a [Shield] buff on this Champion for 2 turns equal to 20% of this Champion’s MAX HP.
Cooldown: 5

Primal Tremor

Formula: 3.8*DEF
Attacks all enemies. Has a 40% chance of placing a [Stun] debuff for 1 turn. The chance increases to 75% against enemies under [Decrease SPD] debuffs.
Cooldown: 4

Eggwatcher [P]

Whenever this Champion is attacked, or whenever allies under [Ally Protection] buffs are attacked, has a 30% chance of placing a 30% [Decrease SPD] debuff on the attacker for 2 turns.
Alice the Wanderer

Vorpal Sword

Formula: 1.7*ATK
Formula: 1.7*ATK
Attacks 1 enemy 2 times. Places an extra hit if the target has any active skills on cooldown. Each hit has an 80% chance of decreasing the duration of a random buff on the target by 1 turn.

Clockwork Cyclone

Formula: 4.2*ATK
Formula: 0.15*MAX_STAMINA
Formula: 0.15*MAX_STAMINA
Formula: 0.3*MAX_STAMINA
Attacks all enemies. Has a 75% chance of increasing the cooldowns of all enemy skills by 2 turns. Also has a 75% chance of decreasing each target’s Turn Meter by 15%. If at least one of a target’s skills has its cooldown increased to the max, decreases their Turn Meter by 30% instead.
Cooldown: 4

Queenslayer

Formula: 5*ATK
Formula: 5*ATK
Attacks 1 enemy. Will ignore 20% of the target’s DEF. If the initial target is killed, also attacks the enemy with the lowest HP. Will also ignore 20% of the target’s DEF.
Cooldown: 4

Tick Tock [P]

Formula: 0.03*DMG_MUL*relationTargetCooldownsSum
[Passive Effect] Whenever this Champion attacks, inflicts 3% more damage to each target for each turn remaining on all of their skills' cooldowns. The bonus damage is counted individually for each target. [Active Effect] Resets the cooldown of one of this Champion’s skills each time they kill an enemy. Occurs once per skill.
Cooldown: 3