Burangiri vs Androc the Glorious

Overall comparison

HERO Fraction Element Type Rarity Aura
Burangiri Shadowkin Force Defence Epic Resist 40
Place: All battles
Androc the Glorious Banner Lords Spirit Defence Mythical Defence 35%
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Burangiri 60 6 16680 804 1387 93 15 50 30 15
Androc the Glorious 60 6 20640 +3960 859 +55 1619 +232 110 +17 15 50 50 +20 0 -15

Skills comparison

Burangiri

Battering Skull

Formula: 3.1*DEF
Attacks 1 enemy. Has a 20% chance of placing a [Provoke] debuff for 1 turn.

Bakemono Charge

Formula: 3.5*DEF
Attacks all enemies. Has a 40% chance of placing a [Stun] debuff for 1 turn.
Cooldown: 4

Frightful Warcry

Places a 25% [Strengthen] buff on all allies for 2 turns. Also places a [Shield] buff for 2 turns on all allies with less than 50% HP. The [Shield] buff is equal to 15% of the target’s MAX HP.
Cooldown: 6

Soulmonger [P]

Formula: 0.5*HP
Heals this Champion by 50% of their MAX HP whenever an ally or an enemy dies.
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Androc the Glorious

Pride's Bite

Formula: 3.3*DEF
Attacks 1 enemy. Places a 60% [Increase DEF] buff on all allies for 1 turn.

Radiant Claw

Formula: 3.5*DEF
Formula: 0.04*REL_TRG_HP*increasedTurnsCountByRelation
Attacks all enemies. Increases the duration of all ally buffs by 1 turn. Also heals all allies by 4% of their MAX HP for every buff on them that had its duration increased.
Cooldown: 4

Rock of Werinbur

Formula: (0.15*MAX_STAMINA)
Places a 50% [Increase RES] buff, a 25% [Strengthen] buff, and a 15% [Continuous Heal] buff on all allies for 2 turns. Places an additional 15% [Continuous Heal] buff on all allies with less than 50% HP for 2 turns. Also fills the Turn Meter of all allies by 15%.
Cooldown: 5

Metamorph

Formula: 1
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Cooldown: 4

Knights of the Wild [P]

Formula: 10*BuffsCountOnTeam(allyTeamId)
Formula: 0.05*MAX_STAMINA
Increases each ally's RES by 10 for each buff on all allies. Critical hits inflicted by allies fill the Turn Meters of all allies by 5%. Occurs once per skill. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.