Burangiri vs Zinogre Blademaster

Overall comparison

HERO Fraction Element Type Rarity Aura
Burangiri Shadowkin Force Defence Epic Resist 40
Place: All battles
Zinogre Blademaster Shadowkin Magic Attack Legendary Speed 30%
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Burangiri 60 6 16680 804 1387 93 15 50 30 15
Zinogre Blademaster 60 6 17340 +660 1465 +661 958 -429 104 +11 15 63 +13 30 10 -5

Skills comparison

Burangiri

Battering Skull

Formula: 3.1*DEF
Attacks 1 enemy. Has a 20% chance of placing a [Provoke] debuff for 1 turn.

Bakemono Charge

Formula: 3.5*DEF
Attacks all enemies. Has a 40% chance of placing a [Stun] debuff for 1 turn.
Cooldown: 4

Frightful Warcry

Places a 25% [Strengthen] buff on all allies for 2 turns. Also places a [Shield] buff for 2 turns on all allies with less than 50% HP. The [Shield] buff is equal to 15% of the target’s MAX HP.
Cooldown: 6

Soulmonger [P]

Formula: 0.5*HP
Heals this Champion by 50% of their MAX HP whenever an ally or an enemy dies.
Zinogre Blademaster

Blade Combo

Formula: 1.2*ATK
Attacks 1 enemy 3 times. Each hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns.

Blade Strike

Formula: 1.4*ATK
Formula: 0.05*MAX_STAMINA
Attacks 1 enemy 4 times. Each hit increases this Champion’s Turn Meter by 5%. Also places a 30% [Increase SPD] buff on all allies for 2 turns.
Cooldown: 4

Blade Spin

Formula: 1.5*ATK
Formula: 1.5*ATK
Attacks 1 enemy 4 times. Before attacking, places a 50% [Increase ATK] buff on this Champion for 2 turns. The first and the second hit each have a 75% chance of placing a [Leech] debuff for 2 turns. The third and the fourth hit each have a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Cooldown: 4

Zinogre Essence [P]

Formula: DMG_MUL*(1-HP_PERC)
Formula: DMG_MUL*(1-HP_PERC)
Formula: -DEALT_DMG+CUR_HP-1
Formula: 0.5*HP
[Passive Effect] Increases the damage this Champion deals by 1% for every 1% of HP lost (stacks up to 50%). This increased damage doubles if a target is under a [Decrease DEF] debuff. [Active Effect] Prevents this Champion's death and keeps them alive on 1 HP when hit by a fatal hit. If this skill prevents this Champion's death, heals them by 50% of their MAX HP. Will not prevent this Champion's death if they are under a [Heal Reduction] debuff.
Cooldown: 4