Cagebreaker vs Armanz the Magnificent

Overall comparison

HERO Fraction Element Type Rarity Aura
Cagebreaker Ogryn Tribes Spirit Attack Epic Attack 40%
Place: All battles
Element: Spirit
Armanz the Magnificent Barbarians Magic Support Legendary Speed 28%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Cagebreaker 60 6 16020 1409 826 98 15 60 30 0
Armanz the Magnificent 60 6 19320 +3300 1167 -242 1123 +297 108 +10 15 50 -10 30 20 +20

Skills comparison

Cagebreaker

Shatter Shell

Formula: 3.8*ATK
Attacks 1 enemy. Has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns.

Crunch Frenzy

Formula: 1.4*ATK
Attacks 4 times at random. Each hit has a 40% chance of placing a [Sleep] debuff for 1 turn.
Cooldown: 4

Burn Away

Formula: 3.5*ATK
Formula: 0.5*DEALT_DMG
Attacks all enemies. Destroys each target's MAX HP by 50% of the damage inflicted. Grants an Extra Turn if this attack kills an enemy.
Cooldown: 5
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Armanz the Magnificent

Wyrd Blade

Formula: 4*ATK
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of a random active skill by 2 turns. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown.

Greatest Hits

Formula: 4.2*ATK
Formula: REL_TRG_STAMINA
Formula: -CHANGED_STAMINA_AMOUNT
Attacks all enemies. Steals all the Turn Meter of each target, except enemies under [Sheep] debuffs. Also places a [Stun] debuff for 1 turn on all enemies not under a [Sheep] debuff.
Cooldown: 4

For My Next Trick!

Formula: 1
Formula: 0.05*MAX_STAMINA*unappliedBuffsCountFromEnemyTeamByRelation
Places a [Sheep] debuff on an enemy for 1 turn. This debuff cannot be blocked. Then, has a 75% chance of removing all buffs from all enemies. Fills this Champion’s Turn Meter by 5% for each buff removed.
Cooldown: 5

Master of Ceremonies [P]

Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Formula: 0.1*MAX_STAMINA*increasedCooldownCountByRelatedEffect
Whenever a [Sheep] debuff is removed or expires on an enemy, increase the cooldown of a random active skill on that enemy to its max. Fills this Champion’s Turn Meter by 10% for each turn added to the cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.