Canoness vs Genzin

Overall comparison

HERO Fraction Element Type Rarity
Canoness The Sacred Order Magic Defence Epic
Genzin Shadowkin Spirit Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Canoness 60 6 17670 804 1321 98 15 50 45 0
Genzin 60 6 17505 -165 1553 +749 859 -462 100 +2 15 63 +13 30 -15 0

Skills comparison

Canoness

Lead the Charge

Formula: 3.5*DEF
Attacks 1 enemy. Has a 50% chance of placing a 50% [Increase ATK] buff on a random ally for 2 turns.

Blinding Assault

Formula: 5.7*DEF
Attacks 1 enemy. Has an 80% chance of placing a 50% [Decrease ACC] debuff and a [Leech] debuff on the target for 2 turns. This attack is always critical.
Cooldown: 4

Stalwart Guardian

Places a 50% [Ally Protection] buff on the target for 2 turns and a 60% [Increase DEF] buff on the target and on this Champion for 2 turns. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Cooldown: 4
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Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]