Captain Temila vs Narma the Returned

Overall comparison

HERO Fraction Element Type Rarity Aura
Captain Temila Dark Elves Magic HP Epic Resist 45
Place: Crypts
Narma the Returned Knight Revenant Magic Support Legendary Accuracy 80
Place: Dungeons

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Captain Temila 60 6 18825 936 1112 96 15 50 45 0
Narma the Returned 60 6 19815 +990 1002 +66 1255 +143 105 +9 15 50 30 -15 20 +20

Skills comparison

Captain Temila

Bond of Duty

Formula: 4.9*ATK
Attacks 1 enemy. Has a 50% chance of placing a 15% [Continuous Heal] buff on this Champion for 1 turn if the hit is critical.

Stay In The Fight

Formula: 0.15*HP
Places a 60% [Increase DEF] buff on all allies for 2 turns. Heals all allies by 15% of this Champion's MAX HP.
Cooldown: 4

Exalted Guardian

Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
Cooldown: 5
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Narma the Returned

Hell Crescent

Formula: 4.9*ATK
Attacks 1 enemy. Has a 50% chance of increasing the duration of all debuffs on the target by 1 turn.

Weirding Dance

Formula: 6.5*ATK
Formula: 0.25*HP
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.
Cooldown: 5

Toxin Trance

Formula: 6.8*ATK
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff on all enemies for 3 turns instead.
Cooldown: 5

Caustic Rebuttal [P]

Formula: (EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)<5)*(-0.05*DMG_MUL)*EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)+(EffectsAppliedOnTargetCountOfKind(ContinuousDamage_KindId)>=5)*(-0.25*DMG_MUL)
Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.