Carlinia vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Carlinia The Sacred Order Spirit Support Epic Resist 35
Place: All battles
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Carlinia 60 6 17175 793 1365 105 15 50 30 0
Genzin 60 6 17505 +330 1553 +760 859 -506 100 -5 15 63 +13 30 0

Skills comparison

Carlinia

Perdition

Formula: 4*ATK
Attacks 1 enemy. Has a 40% chance of placing a [HP Burn] debuff for 2 turns.

Penance

Formula: 4.5*ATK
Attacks all enemies. Has a 55% chance of placing a 50% [Decrease ATK] debuff for 2 turns. This debuff cannot be resisted by targets under [HP Burn] debuffs.
Cooldown: 4

Always Watched

Decreases the duration of all debuffs on all allies by 1 turn, then places a 15% [Strengthen] buff on all allies for 2 turns. This buff cannot be removed or stolen.
Cooldown: 6

Burn With Shame [P]

Every time an enemy under a [HP Burn] debuff gets a turn, decreases the duration of 2 random buffs on that enemy by 1 turn.
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]