Cecilia the Red Hope vs Sentinel

Overall comparison

HERO Fraction Element Type Rarity Aura
Cecilia the Red Hope Banner Lords Void Defence Legendary Defence 30%
Place: All battles
Sentinel Barbarians Force HP Rare Resist 30
Place: Crypts

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Cecilia the Red Hope 60 6 18825 804 1520 107 15 63 30 0
Sentinel 60 6 18825 914 +110 859 -661 86 -21 15 50 -13 30 10 +10

Skills comparison

Cecilia the Red Hope

Snow Hurricane

Formula: 3.6*DEF
Formula: 0.1*TRG_HP
Attacks 1 enemy. Heals all allies by 10% of their MAX HP.

Verglas Wave

Formula: 2*DEF+0.05*TRG_HP
Formula: 0.05*DMG_MUL*AllyCountWithHealthMoreOrEqual(0.5)
Attacks all enemies 2 times. The damage dealt by this skill increases by 5% for each ally above 50% HP. Places a [Perfect Veil] buff on all allies except this Champion for 2 turns.
Cooldown: 5

Yuletide Abeyance

Formula: 4.4*DEF
Attacks all enemies. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns. Places a 25% [Strengthen] buff and a [Counterattack] buff on all allies for 2 turns.
Cooldown: 5

Spirit Of Giving [P]

Formula: 0.1*MAX_STAMINA
[Active Effect] Places a [Revive on Death] buff for 1 turn on an ally when that ally's HP falls below 50%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. [Passive Effect] At the start of this Champion's turn, removes one random debuff from a random ally and fills their Turn Meter by 10%.
Cooldown: 6
Sentinel

Hook

Formula: 2.6*ATK+2*DEF
Attacks 1 enemy. Has a 60% chance of placing a [Provoke] debuff for 1 turn if this attack is critical.

Glaive Swing

Formula: 4.4*ATK
Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Cooldown: 4

Regeneration [P]

Formula: 0.1*HP
Heals this Champion by 10% HP at the start of their turn. This Heal can be critical.
Cooldown: 2
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