Celendiel the Opal Guardian vs Skeletor

Overall comparison

HERO Fraction Element Type Rarity Aura
Celendiel the Opal Guardian High Elves Void Defence Legendary Defence 33%
Place: All battles
Skeletor Knight Revenant Spirit Support Legendary Accuracy 60
Place: All battles

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Celendiel the Opal Guardian 60 6 17670 782 1619 98 15 63 40 0
Skeletor 60 6 21480 +3810 1046 +264 1101 -518 103 +5 15 50 -13 30 -10 20 +20

Skills comparison

Celendiel the Opal Guardian

Opal Thrust

Formula: 3*DEF
Formula: 3*DEF
Attacks 1 enemy. When counterattacking, will repeat this attack against a random enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. This debuff cannot be resisted.

Agent Of Light

Formula: 4.1*DEF
Formula: -0.25
Attacks 1 enemy. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns, and a 15% [Shatter] buff on this Champion for 2 turns. Will ignore 25% of the target's DEF, as well as [Unkillable] and [Block Damage] buffs. Will ignore 50% of the target's DEF instead, if the target is under any [Increase DEF] or [Strengthen] buffs, [Decrease DEF], [Stun], [Fear] or [True Fear] debuffs.
Cooldown: 5

Eternal Defender

Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Attacks all enemies. Places an extra hit on enemies under any [Increase DEF], [Decrease DEF], [Strengthen], [Stun], [Fear] or [True Fear] debuffs. Will ignore any [Increase DEF] and [Strengthen] buffs. Increases the damage each enemy receives by 5% for each buff and debuff on them. (Stacks up to 100%). Places an [Unkillable] buff on all allies for 1 turn, and a [Counterattack] buff on all allies for 2 turns.
Cooldown: 6

Glittering Guardian [P]

[Passive Effect] This Champion is immune to [Decrease DEF], [Fear], [True Fear] and [Stun] debuffs. [Active Effect] Activates this Champion’s Agent Of Light skill whenever an enemy tries to place a [Decrease DEF], [Fear], [True Fear] or [Stun] debuff on this Champion. Does not set the Agent Of Light skill on cooldown.
Cooldown: 1
Skeletor

Havoc Scythe

Formula: 0.12*HP
Attacks 1 enemy 2 times. Each hit has a 75% chance of increasing the duration of 2 random debuffs on the target by 1 turn. Each hit also has a 75% chance of decreasing the duration of 2 random buffs on the target by 1 turn.

Skull Comet

Formula: 0.32*HP
Attacks 1 enemy. Has a 75% chance of placing a [Petrification] debuff on the target for 1 turn. Also has a 75% chance to place a 50% [Decrease ATK] debuff and a 30% [Decrease SPD] debuff on the target for 2 turns.
Cooldown: 5

Begone, Fools!

Formula: 0.15*MAX_STAMINA
Formula: 0.3*MAX_STAMINA
Places a 50% [Increase ACC] buff on all allies for 2 turns. Has a 75% chance to steal any [Block Debuffs] buffs and 2 other random buffs from each enemy. Then decreases all enemies' Turn Meters by 15%. If an enemy is from the Telerian League, decreases that enemy's Turn Meter by 30% instead.
Cooldown: 5

Master of Evil [P]

Formula: 20*REL_TRG_BUFF_COUNT
Whenever this Champion attempts to place a debuff, steal a buff, decrease an enemy's Turn Meter, decrease the duration of a buff on an enemy, or increase the duration of a debuff on an enemy, increases this Champion's ACC by 20 for each buff on that enemy. Whenever this Champion is hit, has a 50% chance to place a 50% [Decrease RES] debuff on the attacker for 1 turn. The chance increases to 100% against Champions from the Telerian League. If this Champion loses 30% or more HP from this attack, also has a 25% chance to place a [Petrification] debuff on the attacker for 1 turn. The chance increases to 50% against Champions from the Telerian League.