Celendiel the Opal Guardian vs Titus Blackplume

Overall comparison

HERO Fraction Element Type Rarity Aura
Celendiel the Opal Guardian High Elves Void Defence Legendary Defence 33%
Place: All battles
Titus Blackplume Banner Lords Void Defence Legendary HP 40%
Place: All battles
Element: Void

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Celendiel the Opal Guardian 60 6 17670 782 1619 98 15 63 40 0
Titus Blackplume 60 6 18495 +825 837 +55 1509 -110 97 -1 15 50 -13 50 +10 0

Skills comparison

Celendiel the Opal Guardian

Opal Thrust

Formula: 3*DEF
Formula: 3*DEF
Attacks 1 enemy. When counterattacking, will repeat this attack against a random enemy. Has a 50% chance of placing a [Stun] debuff for 1 turn. This debuff cannot be resisted.

Agent Of Light

Formula: 4.1*DEF
Formula: -0.25
Attacks 1 enemy. Before attacking, places a 60% [Increase DEF] buff on all allies for 2 turns, and a 15% [Shatter] buff on this Champion for 2 turns. Will ignore 25% of the target's DEF, as well as [Unkillable] and [Block Damage] buffs. Will ignore 50% of the target's DEF instead, if the target is under any [Increase DEF] or [Strengthen] buffs, [Decrease DEF], [Stun], [Fear] or [True Fear] debuffs.
Cooldown: 5

Eternal Defender

Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Formula: 3.4*DEF
Formula: DMG_MUL*((0.05*REL_TRG_BUFF_COUNT)+(0.05*REL_TRG_DEBUFF_COUNT))
Attacks all enemies. Places an extra hit on enemies under any [Increase DEF], [Decrease DEF], [Strengthen], [Stun], [Fear] or [True Fear] debuffs. Will ignore any [Increase DEF] and [Strengthen] buffs. Increases the damage each enemy receives by 5% for each buff and debuff on them. (Stacks up to 100%). Places an [Unkillable] buff on all allies for 1 turn, and a [Counterattack] buff on all allies for 2 turns.
Cooldown: 6

Glittering Guardian [P]

[Passive Effect] This Champion is immune to [Decrease DEF], [Fear], [True Fear] and [Stun] debuffs. [Active Effect] Activates this Champion’s Agent Of Light skill whenever an enemy tries to place a [Decrease DEF], [Fear], [True Fear] or [Stun] debuff on this Champion. Does not set the Agent Of Light skill on cooldown.
Cooldown: 1
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Titus Blackplume

Ravenblade

Formula: 3.5*DEF
Attacks 1 enemy. Has a 40% chance of placing a [Block Active Skills] debuff for 2 turns. This effect cannot be resisted if this Champion is under a [Shield] buff. Whenever an ally counterattacks, teams up with allies to attack, or instantly activates a skill, also has a 40% chance to place a [Block Active Skills] debuff for 2 turns on the target enemy. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Student of War

Formula: 5.5*DEF*(1+SHIELDS_SUM_VALUE/HP)
Formula: 5.5*DEF*(1+SHIELDS_SUM_VALUE/HP)
Attacks 1 enemy. This attack is always critical if this Champion is under a [Shield] buff. This attack also gains a damage boost equal to the percentage difference between this Champion's MAX HP and the value of any [Shield] buffs on them. Removes all debuffs from all allies if the target is killed. If the target survives, places a [Provoke] debuff on all enemies for 1 turn instead. This effect cannot be resisted if this Champion is under a [Shield] buff.
Cooldown: 5

Androc's Confidant

Formula: 0.4*MAX_STAMINA
Places a 50% [Ally Protection] buff, a 50% [Increase ATK] buff, and a 30% [Increase SPD] buff on a single ally for 2 turns. Also fills that ally’s Turn Meter by 40%. Instantly activates this skill at the end of an ally’s turn if that ally has no buffs and their HP is lower than 100%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Cooldown: 5

Skill 99005 name

Skill 8000628 description

For Lord & Land [P]

Formula: TargetCounterWithId(Hero9900_Counter)+1
Formula: 0.1*TargetCounterWithId(Hero9900_Counter)*DMG_MUL
Formula: TargetCounterWithId(Hero9900_Counter)*0
Each time an enemy hits an ally, that ally’s next attack will deal 10% more damage for each hit they take (stacks up to 100%). The damage increase resets after that ally deals damage.