Chaagur vs Masahiro the Bell Monk

Overall comparison

HERO Fraction Element Type Rarity Aura
Chaagur Lizardmen Void Attack Legendary Attack 33%
Place: All battles
Masahiro the Bell Monk Shadowkin Force HP Legendary Speed 25%
Place: All battles
Element: Force

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Chaagur 60 6 13545 1542 1134 100 15 57 30 20
Masahiro the Bell Monk 60 6 24450 +10905 782 -760 1167 +33 109 +9 15 50 -7 30 20

Skills comparison

Chaagur

Stupor

Formula: 3.5*ATK
Attacks 1 enemy. Has a 50% chance of placing a [Sleep] debuff for 1 turn.

Venom Storm

Formula: 1.9*ATK
Formula: 1.9*ATK
Attacks all enemies 2 times. The first hit has a 75% chance of placing a 5% [Poison] debuff for 4 turns. The second hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 3 turns.
Cooldown: 4

Heart Stopper

Formula: 2.9*ATK
Attacks 1 enemy, then attacks 1 time at random. If the target is under a [Poison] debuff, will ignore [Shield], [Block Damage], and [Unkillable] buffs. Grants an Extra Turn if this attack kills an enemy. Also resets the cooldown of the Venom Storm skill if this attack kills 2 enemies.
Cooldown: 4

Constant Agony [P]

Formula: 0.1*DEALT_DMG
Instantly attacks enemies with the default skill whenever they receive damage from [Poison] debuffs placed by this Champion. When hitting enemies under [Poison] debuffs, heals this Champion by 10% of the damage inflicted.
Masahiro the Bell Monk

Ring Of Dissonance

Formula: 0.15*HP
Attacks all enemies. Has a 50% chance of placing a 30% [Decrease C. RATE] debuff for 1 turn.

Redemptive Fervor

Formula: 0.35*HP
Formula: 0.25*HP
Attacks 1 enemy. Before attacking, has a 75% chance of transferring all debuffs from all allies to the target. Heals all allies by 25% of this Champion’s MAX HP and places a 25% [Strengthen] buff on all allies for 2 turns.
Cooldown: 4

Humble Savior

Formula: 0.5*TRG_HP
Formula: 0.5*MAX_STAMINA
Formula: 0.25*HP
Attacks all enemies. Before attacking, revives all dead allies with 50% HP and 50% Turn Meter. This skill can be used even if there are no dead allies. Has a 75% chance of placing a [Stun] debuff for 1 turn and a [Block Buffs] debuff for 2 turns. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Block Buffs] debuff for 2 turns instead, if the target is a Boss.
Cooldown: 5

For My Sins [P]

Formula: -0.01*DMG_MUL*TargetCounterWithId(Skill105204Turns_Counter)
Formula: TargetCounterWithId(Skill105204Turns_Counter)+1
Formula: 0
Formula: 0
Formula: TargetCounterWithId(Skill105204Immune_Counter)+1
Formula: 0
Formula: 0
Formula: 0
All allies receive 1% less damage for each turn taken by enemies and allies while they remain alive (stacks up to 15%). Each Champion’s damage reduction resets when they die, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Allies revived by this Champion are immune to [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], and [Petrification] debuffs until the start of their turn. Resets when the revived ally takes their turn, is killed, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.