Chancellor Yasmin vs Ninja

Overall comparison

HERO Fraction Element Type Rarity Aura
Chancellor Yasmin Banner Lords Force Support Epic Speed 20%
Place: All battles
Ninja Shadowkin Magic Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Chancellor Yasmin 60 6 16680 1101 1090 109 15 50 30 0
Ninja 60 6 16845 +165 1509 +408 947 -143 100 -9 15 63 +13 30 10 +10

Skills comparison

Chancellor Yasmin

Resounding Smash

Formula: 2*ATK
Formula: 2*ATK
Attacks 1 enemy. Places an extra hit if the target has no active buffs.

Touch of Vigor

Formula: 0.4*TRG_HP +((TRG_HP_PERC<=0.5)*0.2*TRG_HP)
Heals an ally by 40% of their MAX HP. Heals by 60% instead if the ally has 50% HP or less.
Cooldown: 3

Lulling Chant

Has a 50% chance of removing all buffs from all enemies. Then places a [Sleep] debuff for 1 turn on all enemies who have active buffs.
Cooldown: 5
-
Ninja

Shatterbolt

Formula: 3.7*ATK
Formula: 0.15*MAX_STAMINA
Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Also fills this Champion's Turn Meter by 15% when used against Bosses.

Hailburn

Formula: 2*ATK
Formula: 2*ATK
Formula: 2*ATK
Attacks 3 times at random. Each hit has a 75% chance of placing a [HP Burn] debuff for 3 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns. When used against Bosses, will instantly activate any [HP Burn] debuffs, including [HP Burn] debuffs placed by this Skill.
Cooldown: 4

Cyan Slash

Formula: 3*ATK
Formula: 3.95*ATK
Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn. When targeting a Boss, will only attack the Boss (not all enemies) and will ignore 50% of the target's DEF. Will also decrease the cooldown of the Hailburn skill by 1 turn.
Cooldown: 5

Escalation [P]

Formula: B_ATK*0.1*producerComboCounterOnHeroes+B_ATK*0.2*producerComboCounterOnBosses
Formula: B_CRD*0.05*producerComboCounterOnHeroes+B_CRD*0.1*producerComboCounterOnBosses
Increases Ninja's ATK by 10% (up to 100%) and C. DMG by 5% (up to 25%) each time a single enemy is hit by all three of Ninja's active skills in a single Round. This effect is multiplicative, & can occur multiple times against the same enemy. When fighting Bosses, will increase Ninja's ATK by 20% (up to 100%) and C. DMG by 10% (up to 25%) instead.