Chonoru vs Saito

Overall comparison

HERO Fraction Element Type Rarity
Chonoru Shadowkin Spirit Attack Epic
Saito Undead Hordes Magic Attack Legendary

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Chonoru 60 6 12555 1509 958 99 15 60 30 0
Saito 60 6 16185 +3630 1321 -188 1178 +220 102 +3 15 63 +3 30 0

Skills comparison

Chonoru

Night Blossom

Formula: 3.55*ATK
Attacks 1 enemy. Has a 40% chance of placing a [Block Buffs] debuff for 2 turns.

Reign of Fear

Formula: 1.9*ATK
Attacks 3 times at random. Each hit has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.
Cooldown: 4

Lay Bare

Formula: 3.6*ATK
Removes all [Increase DEF] buffs from all enemies, then attacks all enemies. Decreases the cooldown of Lay Bare by 1 turn for each enemy killed by this skill.
Cooldown: 4
-
Saito

Unbearable Assault

Formula: 1.35*ATK
Formula: 1.35*ATK
Formula: 1.35*ATK
Attacks 1 enemy 2 times. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns after the first hit. Places an extra hit if the [Decrease DEF] debuff is placed.

Enduring Warrior

Formula: 6.1*ATK
Attacks 1 enemy. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this Champion's DEF is higher than the target's DEF. Decreases the cooldown of this Skill by 1 turn if the target has more than 50% HP after the attack.
Cooldown: 4

Army Breaker

Formula: 7*ATK
Formula: 0.2*DMG_MUL
Formula: 4.5*ATK
Attacks 1 enemy, then attacks all enemies except the initial target if there are 3 or more enemies alive. Inflicts 20% more damage on the first hit if the target has higher MAX HP than this Champion.
Cooldown: 5

Vendetta [P]

Formula: -(((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))<0.3)*0.075*DamageSkillUsedInRowCountToTargetWithId(targetId)+((0.075*DamageSkillUsedInRowCountToTargetWithId(targetId))>=0.3)*0.3)
Will ignore 7.5% of enemy DEF for each time this Champion attacks the same target enemy in consecutive attacks or Turns. Stacks up to 30%. The stack will be lost and reset if this Champion targets and attacks a different enemy.