Crypt-King Graal vs Genzin

Overall comparison

HERO Fraction Element Type Rarity Aura
Crypt-King Graal Undead Hordes Magic Support Legendary HP 33%
Place: All battles
Genzin Shadowkin Spirit Attack Legendary -

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Crypt-King Graal 60 6 19320 1145 1145 107 15 50 30 10
Genzin 60 6 17505 -1815 1553 +408 859 -286 100 -7 15 63 +13 30 0 -10

Skills comparison

Crypt-King Graal

Brittleness Bane

Formula: 3.7*ATK
Attacks 1 enemy. Has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Has a 100% chance instead if the target is under a [HP Burn] debuff or a [Freeze] debuff.

Death Fires

Formula: 3.9*ATK
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.
Cooldown: 4

Elemental Unity

Formula: 3.6*ATK
Attacks all enemies. Places a [Freeze] debuff for 1 turn and a [HP Burn] debuff for 3 turns on targets already under [HP Burn] debuffs. The [HP Burn] debuff cannot be resisted.
Cooldown: 4
-
Genzin

Flowing Cuts

Formula: 1.3*ATK
Formula: 0.06*MAX_STAMINA
Attacks 1 enemy 3 times. Each hit fills this Champion's Turn Meter by 6%.

Steel Parting

Formula: 3.8*ATK
Formula: 0.1*MAX_STAMINA
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each critical hit fills this Champion’s Turn Meter by 10%.
Cooldown: 4

Fated Vengeance

Formula: 5.5*ATK
Formula: 0.3*MAX_STAMINA
Formula: 0.6*MAX_STAMINA
Attacks 1 enemy. Will ignore [Unkillable] buffs and [Shield] buffs. Fills this Champion’s Turn Meter by 30%. Fills this Champion’s Turn Meter by 60% instead if the target has 50% HP or less after this attack. Also decreases the cooldown of the Steel Parting and Fated Vengeance skills by 1 turn if this attack kills an enemy.
Cooldown: 4

Bushido [P]

Formula: 50*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Formula: 10*(aliveAlliesCount<=aliveEnemiesCount||thereIsBossInCurrentRound)
Increases this Champion’s SPD by 10 and RES by 50 if the number of Champions on this Champion’s team is equal to or lower than the number of enemies on the enemy team. [This effect always works when fighting Bosses.]