Crypt Witch vs Sabrael the Distant

Overall comparison

HERO Fraction Element Type Rarity Aura
Crypt Witch Knight Revenant Magic Attack Epic Speed 20%
Place: Crypts
Sabrael the Distant High Elves Spirit Support Mythical Speed 33%
Place: Arena

Stats comparison

HERO LVL STARS HP ATK DEF SPD C.RATE C.DMG RESIST ACC
Crypt Witch 60 6 14865 1421 892 98 15 60 30 0
Sabrael the Distant 60 6 23790 +8925 1046 -375 1222 +330 113 +15 15 50 -10 30 20 +20

Skills comparison

Crypt Witch

Fetid Steel

Formula: 3.4*ATK
Formula: DMG_MUL*0.3
Attacks 1 enemy. Deals 30% more damage if the target has any buffs. Will ignore [Shield] and [Block Damage] buffs.

Dismantle

Formula: 2.2*ATK
Formula: -0.15
Attacks 3 times at random. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Each hit will also ignore 15% of the target's DEF.
Cooldown: 4

Not So Fast

Formula: 4.5*ATK
Formula: -0.5
Attacks 1 enemy. Will ignore 50% of the target's DEF if this Champion has higher SPD than the target.
Cooldown: 4
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Sabrael the Distant

Hypnotic Bladework

Formula: 4*ATK
[Active Effect] Attacks 1 enemy. Places a [Sleep] debuff on the target for 1 turn. [Passive Effect] Instantly activates this skill against the enemy with the highest Turn Meter whenever an enemy's Turn Meter is increased by a skill. Occurs once per turn.

Perfection In Motion

Formula: 2.2*ATK
Attacks all enemies 2 times. Each hit steals all buffs from all enemies. Then applies a [Buff Spread] effect, taking all buffs from this Champion and placing them on all allies.
Cooldown: 4

Sneer of Disdain

Formula: 2.2*ATK
Formula: 0.3*MAX_STAMINA
Attacks all enemies 2 times. Each hit increases the cooldown of 1 of each enemy’s skills to the maximum. Also decreases the Turn Meters of all enemies by 30%. Then grants an Extra Turn.
Cooldown: 5

Metamorph

Formula: 1
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Cooldown: 4

Is That... It? [P]

Formula: -DMG_MUL
Formula: 0.03*DMG_MUL*HeroCounterWithId(1)
Formula: HeroCounterWithId(1)+1
This Champion receives no damage when attacked by enemies, including Bosses and their minions, out of their active turn. All allies except this Champion deal 3% more damage for each enemy skill that has had its cooldown increased by this Champion (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.